Leeroy, lawful male albae Tourist ---------- |..@.....| |..d.....| |........| |........| ---------- [Leeroy the Rambler] St13 Dx9 Co10 In5 Wi8 Ch8 TouAlbMalLaw Dlvl:1 $1307 HP24(24) Pw20(20) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Aloha Leeroy, welcome to SlashEMExtended! You are a lawful male albae Tourist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Pick an object. @ a human or elf or you (albae tourist called Leeroy) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical credit card - This is a tool. Color: white. Material: plastic. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. Using this card on a lock has a chance to open it. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: discount action You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 39 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 65% Armor drop chance was reduced to 76% Tool drop chance was reduced to 86% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: devices (turn 22) The following skill became untrainable if you tried to train it too early: riding (turn 16) The following skill became untrainable after a while: chaos spells (turn 49722) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 21368) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71749 Monster spawn increase reached its maximum at turn 215209 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 697287 The monster class that cannot be genocided was vortex The monster class that was spawned more often: wraith (freq bonus 12) The monster species that spawned more often: team bullies (freq bonus 102) The monster species that spawned more often: halcyon divisible frankest (freq bonus 48) The monster species that spawned more often: neckline peskier (freq bonus 13) The monster species that spawned more often: Boris (freq bonus 32) The monster species that spawned more often: super-sweet girl in plateau boots (freq bonus 52) The monster species that spawned more often: transgressed nonassertively (freq bonus 28) The monster species that spawned more often: sloppy stalk (freq bonus 42) The monster species that spawned more often: dschiim rubber (freq bonus 15) The monster species that spawned more often: man-bat (freq bonus 78) The monster species that spawned more often: predomination swarming (freq bonus 36) The monster species that spawned more often: nruling (freq bonus 20) The monster species that spawned more often: blade urchin (freq bonus 17) The monster species that spawned more often: shadowy vampire lord (freq bonus 42) The monster species that spawned more often: directional respected (freq bonus 78) The monster species that spawned more often: eel wrap (freq bonus 78) The monster species that spawned more often: chaotic elemental (freq bonus 34) The monster species that spawned more often: hearting yellower (freq bonus 204) The monster species that spawned more often: eyewing (freq bonus 136) The monster species that spawned more often: corresponding monogamously (freq bonus 56) The monster species that spawned more often: hidden troll (freq bonus 28) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster species that never randomly spawned: blue-green patch The monster species that never randomly spawned: caborrog The monster species that never randomly spawned: greater ghost The monster species that never randomly spawned: hidden lizard The monster species that never randomly spawned: facilitation tieclasp foxtrot The monster species that never randomly spawned: obsidian snake-woman The monster species that never randomly spawned: dagashi The monster species that never randomly spawned: large freezing sphere The monster species that never randomly spawned: protest areolae The monster species that never randomly spawned: balmier succeed The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 42) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 16) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 230) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 5) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 4) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 164) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 7) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 16) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 34) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: tempohunger trap (freq bonus 1) Trap randomization happened for 1 in 318 traps Trap difficulty was increased by 61 Next attribute increase check would have come at turn 1594 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having discount action (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (177) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (TROPHY GET) scroll of healing (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of mana (POWER DAMAGE BY HEALTH POINT) scroll of phase door (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of standard id (NETHACK FORC) scroll of cure (KERNOD WEL) * scroll of extra healing (SUDDENLY THE ALTAR VANISHES) * scroll of greater mana restoration (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) Potions potion of extra healing (bright green tea) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha Leeroy the Tourist... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.