Leeroy, lawful male albae Bully --- ---- ..Fn... #@..# ....# ------ [Leeroy the Money Addict] St18 Dx13 Co17 In6 Wi6 Ch3 BulAlbMalLaw Dlvl:1 $0 HP18(18) Pw9(9) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bully. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The dunce cap glows black for a moment. You feel giddy. The moon is waning tonight. # dunce cap - This is a piece of armor. Color: bright blue. Material: cloth. Appearance: conical hat. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). This cap sets your intelligence to a low value but prevents it from changing, so you'll be protected from mind-eating attacks. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed +3 T-shirt (being worn) {2} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Potions f - an uncursed potion of fruit juice {0} g - an uncursed finalized potion of fruit juice {0} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: magical breathing You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 65 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 250 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 32% Amulet drop chance was reduced to 51% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 73% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: form I (Shii-Cho) The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: sexy flats (turn 117) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 154) The following skill became untrainable after a while: two-weapon combat (turn 51687) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 44754) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29013 Monster spawn increase reached its maximum at turn 81822 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 628848 The monster class that cannot be genocided was vortex The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: greedily authenticator (freq bonus 7) The monster species that spawned more often: serialist tottered enwombing (freq bonus 12) The monster species that spawned more often: phonogram relinquished tactical (freq bonus 8) The monster species that spawned more often: very old magic dragon (freq bonus 8) The monster species that spawned more often: bloodthirster (freq bonus 12) The monster species that spawned more often: breton (freq bonus 3) The monster species that spawned more often: undead swarm bat (freq bonus 6) The monster species that spawned more often: werefireelemental (freq bonus 3) The monster species that spawned more often: snaga (freq bonus 3) The monster species that spawned more often: inferno snail (freq bonus 5) The monster species that spawned more often: megabuck amputation (freq bonus 36) The monster species that spawned more often: agate spore (freq bonus 24) The monster species that spawned more often: leprechaun chairman (freq bonus 8) The monster species that spawned more often: Sabrain (freq bonus 6) The monster species that spawned more often: clay fungus (freq bonus 6) The monster species that spawned more often: servitor of the outer gods (freq bonus 18) The monster species that spawned more often: gazer identohorror (freq bonus 12) The monster species that spawned more often: cleanlier wyomingite (freq bonus 24) The monster species that spawned more often: invisible mushroom (freq bonus 12) The monster species that spawned more often: pile of elysium coins (freq bonus 48) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 4) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 3) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster species that never randomly spawned: canine badger The monster species that never randomly spawned: noxious force fungus The monster species that never randomly spawned: Dickmouth The monster species that never randomly spawned: Sir Garland The monster species that never randomly spawned: shoo turret The monster species that never randomly spawned: animated leather peep-toe The monster species that never randomly spawned: deterrent seethed postelection The monster species that never randomly spawned: petty leprechaun elder The monster species that never randomly spawned: aureolae newel The monster species that never randomly spawned: master mystic The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 23) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 12) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 11) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 6) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 3) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 9) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 4) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 8) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this trap was always invisible: flicker strip trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 2) Trap randomization happened for 1 in 84 traps Next attribute increase check would have come at turn 556 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having half physical damage (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Everella Shrine The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (194) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) Scrolls scroll of healing (WHIPLASH EM EXTENDED ACCELERATION) scroll of mana (SCROLL LABELS ARE PART OF SLEXQDB) scroll of phase door (FWQWGADZ) scroll of standard id (THAI MASSAGE IS BETTER THAN SEX) scroll of cure (INESSENTIAL INFILTRATED IVY) * scroll of extra healing (IT CHRISTMASSES VERY) * scroll of greater mana restoration (XIXAXA XOXAXA XUXAXA) Potions potion of fruit juice (icy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bully... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.