Leeroy, lawful male albae Sage ---------- ......f..| |......@.| |$........ ---------- [Leeroy the Invoker] St6 Dx5 Co8 In17 Wi17 Ch7 SagAlbMalLaw Dlvl:1 $0 HP23(23) Pw36(36) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Sage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # You don't have anything to eat. # (2x) Pick an object. @ a human or elf or you (albae sage called Leeroy) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: invisibility You could not have this property intrinsically: manaleech Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 97% chance Amulet drop chance was reduced to 10% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 86% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 11) The following skill became untrainable if you tried to train it too early: elemental spells (turn 25) The following skill became untrainable after a while: devices (turn 54406) The following skill couldn't be trained before a certain turn number is reached: spear (turn 18872) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57898 Monster spawn increase reached its maximum at turn 185297 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3965119 The monster class that cannot be genocided was kobold The monster class that was spawned more often: ghost (freq bonus 8) The monster species that spawned more often: hoax turret (freq bonus 66) The monster species that spawned more often: toxic cat (freq bonus 66) The monster species that spawned more often: rot worm (freq bonus 27) The monster species that spawned more often: llHKqH'uUt=|LW>HZv (freq bonus 18) The monster species that spawned more often: driest mummy (freq bonus 108) The monster species that spawned more often: force hobgoblin (freq bonus 26) The monster species that spawned more often: group gnome lord (freq bonus 60) The monster species that spawned more often: cloture smuggled (freq bonus 30) The monster species that spawned more often: Ann Kathrin's girl shoe (freq bonus 44) The monster species that spawned more often: Petra (freq bonus 30) The monster species that spawned more often: ancient red dragon (freq bonus 40) The monster species that spawned more often: green warp fungus (freq bonus 9) The monster species that spawned more often: corse coordinating step (freq bonus 30) The monster species that spawned more often: superfluity gazing (freq bonus 60) The monster species that spawned more often: schwood bear (freq bonus 9) The monster species that spawned more often: overemotional materialistically (freq bonus 33) The monster species that spawned more often: skilled star (freq bonus 52) The monster species that spawned more often: ooze spirit (freq bonus 27) The monster species that spawned more often: halfling slinger (freq bonus 60) The monster species that spawned more often: elusive lich (freq bonus 48) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 6) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 8) The monster species that never randomly spawned: ugly stick The monster species that never randomly spawned: random sphere The monster species that never randomly spawned: recrating segregant The monster species that never randomly spawned: filthy long hair guy The monster species that never randomly spawned: barb fungus The monster species that never randomly spawned: trap snake The monster species that never randomly spawned: upswell presley The monster species that never randomly spawned: knockwurst advising The monster species that never randomly spawned: Autogorgon The monster species that never randomly spawned: giant chick The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 11) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 26) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 3) Trap randomization happened for 1 in 693 traps Next attribute increase check would have come at turn 975 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having regeneration (0) You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Cassandra The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (344) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - dissolve food 2 divine 0% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of stoning (CHTO VY KHOTITE DOSTICH) scroll of enchant armor (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) scroll of healing (MISSHAPEN SONICHU) scroll of mana (C00000000000000000000000000005) scroll of phase door (B T M M M M M) scroll of standard id (DER AFFE MACHT 4 SCHADEN) scroll of cure (GO TEAM NASTYTRAP) * scroll of extra healing (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) * scroll of greater mana restoration (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) Spellbooks spellbook of force bolt (received) spellbook of healing (venerable) spellbook of dissolve food (unwritten) Potions potion of ESP (syrup) potion of restore ability (smoky) potion of healing (luminescent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Sage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.