Leeroy, chaotic male albae Zyborg ------------ |..........| |..........| |..d........ +.@........| ------------ [Leeroy the Tin Can] St8 Dx8 Co16 In11 Wi9 Ch6 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw13(13) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 19 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 119 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 47% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 8% Ring drop chance was reduced to 53% Wand drop chance was reduced to 90% Implant drop chance was reduced to 86% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 65% Tool drop chance was reduced to 71% Food drop chance was reduced to 90% Monster death drops spawned with only 92% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: body armor (turn 29) The following skill became untrainable if you tried to train it too early: devices (turn 66) The following skill became untrainable after a while: matter spells (turn 30278) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 11261) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47096 Monster spawn increase reached its maximum at turn 87543 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 682220 The monster class that cannot be genocided was lizard The monster class that was spawned more often: archfiend (freq bonus 6) The monster species that spawned more often: Officer Kommissioner (freq bonus 16) The monster species that spawned more often: rock penetrator (freq bonus 10) The monster species that spawned more often: shitty growth (freq bonus 21) The monster species that spawned more often: headphone penis (freq bonus 16) The monster species that spawned more often: Mephisto (freq bonus 32) The monster species that spawned more often: Max (freq bonus 44) The monster species that spawned more often: gigantic pseudodragon (freq bonus 36) The monster species that spawned more often: disgusting mushroom (freq bonus 28) The monster species that spawned more often: oreades (freq bonus 48) The monster species that spawned more often: abetting prescientific (freq bonus 14) The monster species that spawned more often: white worm mass (freq bonus 14) The monster species that spawned more often: secluded warp fungus (freq bonus 27) The monster species that spawned more often: grand elder thing (freq bonus 8) The monster species that spawned more often: revivalistic lisbon concerned bloom brakemen (freq bonus 96) The monster species that spawned more often: large ferret (freq bonus 32) The monster species that spawned more often: unknown grue (freq bonus 20) The monster species that spawned more often: giant garbage rat (freq bonus 36) The monster species that spawned more often: very manuscript (freq bonus 24) The monster species that spawned more often: tree mushroom (freq bonus 24) The monster species that spawned more often: bilking gremmie choctaw (freq bonus 16) The monster trait that was more common: monsters of medium size (freq bonus 4) The monster trait that was more common: monsters with random thieving attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 4) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 8) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 6) The monster species that never randomly spawned: dour rat The monster species that never randomly spawned: pink growth The monster species that never randomly spawned: giant beart The monster species that never randomly spawned: leprechaun wanderer The monster species that never randomly spawned: southwesterly sawhorse The monster species that never randomly spawned: shiver The monster species that never randomly spawned: axlich The monster species that never randomly spawned: trenchancy stubborner The monster species that never randomly spawned: enchantress The monster species that never randomly spawned: metallic beam The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 28) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 28) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 4) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 7) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 6) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 15) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 12) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 14) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 3) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 4) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: fucked info trap (freq bonus 1) Trap randomization happened for 1 in 859 traps Next attribute increase check would have come at turn 213 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1414) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (ALPHABET SOUP LETTER SALAD) scroll of mana (TRATS ARL) scroll of phase door (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of standard id (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) scroll of cure (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) * scroll of extra healing (PRIRUTSENIE) * scroll of greater mana restoration (ATTACK BY MOVING FAST) Wands wand of solar beam (manzanita) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.