Leeroy, chaotic male albae Zyborg ----- |..>| |...| |...| |...| +a@(| ---.- Z [Leeroy the Metal Man] St13 Dx13 Co15 In13 Wi12 Ch6 ZybAlbMalCha Dlvl:6 $322 HP-2(92) Pw21(106) AC7 Xp7/909 Wt207/1930 T2299 Latest messages [-5 -> 30] The soldier ant stings you! [-8 -> 22] You kill the mountain nymph! The soldier ant just misses! The soldier ant stings you! [-6 -> 17] Warning: HP low! The soldier ant bites you! [-5 -> 12] Warning: HP low! The soldier ant misses. You hit the soldier ant! The soldier ant bites you! Zyborg, your life force is running out. [-6 -> 6] Warning: HP low! The soldier ant stings you! You die... Go Team Ant! Your inventory Weapons o - 2 uncursed +0 orcish daggers {8} p - a cursed poisoned -3 dart {0} s - an uncursed +0 scimitar {16} y - an uncursed +0 crossbow {20} z - an uncursed +0 short sword {12} A - a blessed +5 axe {24} B - 2 blessed +0 knives {4} C - an uncursed +0 ranseur {20} M - an uncursed +0 partisan {32} Armor q - an uncursed +0 T-shirt {2} t - an uncursed +0 orcish helm {12} u - an uncursed +0 orcish helm {12} O - a cursed +0 pair of sweet mocassins {1} Comestibles w - 5 uncursed cream pies {0} F - 4 blessed cream pies {0} Scrolls e - 3 uncursed scrolls of healing {0} f - an uncursed burnt scroll of mana {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} v - a blessed scroll of mana {0} G - an uncursed scroll of genocide {0} Spellbooks l - an uncursed spellbook of knock (0:4) {0} Rings E - a blessed +2 ring of gain strength {0} Wands d - an uncursed wand of solar beam (0:0) {0} k - an uncursed wand of draining (0:6) {0} J - an uncursed wand of polymorph (0:0) {0} N - an uncursed wand of death (0:7) {0} Tools b - a blessed +1 green lightsaber (1927) (lit) (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: sickopathy You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 18 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 95% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 93% Tool drop chance was reduced to 98% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: body armor (turn 7) The following skill became untrainable if you tried to train it too early: general combat (turn 750) You had blown your chance of training the general combat skill The following skill became untrainable after a while: missile weapons (turn 59340) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 51453) Number of artifacts generated was 1 Number of fake artifacts generated was 6 Monster spawn increase started at turn 16911 Monster spawn increase reached its maximum at turn 97436 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 776496 The monster class that cannot be genocided was troll The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: PDP-9 (freq bonus 20) The monster species that spawned more often: mist wolf (freq bonus 18) The monster species that spawned more often: dark hound (freq bonus 8) The monster species that spawned more often: low snotling (freq bonus 5) The monster species that spawned more often: female ronin (freq bonus 6) The monster species that spawned more often: octarine mushroom (freq bonus 5) The monster species that spawned more often: mana sphere (freq bonus 6) The monster species that spawned more often: chaffinch (freq bonus 6) The monster species that spawned more often: fire metroid (freq bonus 30) The monster species that spawned more often: master disintegrator (freq bonus 6) The monster species that spawned more often: glamorizing engr (freq bonus 3) The monster species that spawned more often: hyposensitized secluded (freq bonus 6) The monster species that spawned more often: adulation thanked (freq bonus 6) The monster species that spawned more often: extrapolating crocked (freq bonus 32) The monster species that spawned more often: blob of preserved organs (freq bonus 6) The monster species that spawned more often: ringdove braining (freq bonus 18) The monster species that spawned more often: lightning xorn (freq bonus 12) The monster species that spawned more often: impossible challenger (freq bonus 36) The monster species that spawned more often: party patch (freq bonus 18) The monster species that spawned more often: Sleepar (freq bonus 9) The monster trait that was more common: monsters whose attacks time you (freq bonus 4) The monster species that never randomly spawned: blink stalk The monster species that never randomly spawned: sage The monster species that never randomly spawned: dark spider The monster species that never randomly spawned: frozen horror The monster species that never randomly spawned: battle scarred ronin The monster species that never randomly spawned: deer stomach criminal The monster species that never randomly spawned: petro growth The monster species that never randomly spawned: nasty spined devil The monster species that never randomly spawned: lurker above The monster species that never randomly spawned: large queue The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 4) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 6) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 7) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 12) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 7) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 11) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 4) Trap randomization happened for 1 in 836 traps Trap difficulty was increased by 50 Next attribute increase check would have come at turn 3719 Strength training was 5 Dexterity training was 24 Wisdom training was 5 Constitution training was 20 You were tremling, reducing your to-hit and spellcasting chances. Amount: 1 You were magic-protected You were heterosexual You were prevented from having speed (0) You were prevented from having sickopathy (0) You were aware of the presence of something You were warned of undead You had 2057 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 80% Techniques known in the end Name Level Status dazzle 7 R Prepared(0) weapon practice 7 R Reloading(383) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Reloading(414) invoke deity 7 R Not Ready(1148) blood ritual 7 R Prepared(0) jedi jump 5 O Prepared(0) charge saber 3 R Reloading(434) vanish 2 O Prepared(0) disarm 1 O Prepared(0) Discoveries Weapons orcish dagger (crude dagger) scimitar (curved sword) ranseur (hilted polearm) partisan (vulgar polearm) Armor orcish helm (iron skull cap) sweet mocassins (womens footwear) Scrolls scroll of healing (BWARHARHARHARHAR) scroll of mana (CAN SEE WHAT ITEM) scroll of phase door (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of standard id (REDEM SHIN) scroll of cure (DEPENDS UNDERGARMENT PROTECTION SPONSORSHIP) * scroll of extra healing (FOMO) * scroll of greater mana restoration (BOOBIE BLITZ) scroll called entrapping (VITIO SUS) scroll of food detection (WH40K) scroll of genocide (PEWDYWYPIE) Spellbooks spellbook of knock (big) Potions potion of monster detection (ethereal) potion of invisibility (dark green) potion of gain ability (dimly-shining) Rings ring of gain strength (diamond) Wands wand of solar beam (writhing) wand of draining (overpowered) wand of polymorph (cocky) wand of death (knotted) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Vanquished creatures a giant fly (3 created) 0 soldier ants (1 created) a blat an acid blob a slug a turkey chick a parrot chick a fox a little dog (2 created) 0 gas spores (1 created) a housecat a hobbit merchant 2 group hobbits 0 hobbit lords (1 created) a dwarven wizard a 5K guy 0 minidemons (1 created) 0 evasive homunculi (1 created) 2 kobolds a small kobold 0 fairy moogles (1 created) a kappa a mynock (3 created) 0 mini mimics (1 created) 0 mimics (1 created) a mountain nymph 0 mountain force nymphs (1 created) 0 dryads (1 created) 0 wood nymphs (1 created) 0 goblins (1 created) 4 marine goblins a fry a hobgoblin a goblin windmage a lamb 0 culves (1 created) 0 rothes (1 created) a wild pig 0 boars (1 created) 0 scrampers (1 created) a sewer rat 5 drains rats a rabbit an eevee 0 swarm centipedes (1 created) a recluse spider 0 confident spiders (2 created) a 4chan pony 2 larvae a grid bug a bat a low centaur a hc lance carrier 2 tiny pseudodragons a baby silver dragon a baby stone dragon a lichen 0 porter lichens (2 created) a passivity lichen (0 created) 4 immobile mushrooms (1 created) 0 brown molds (1 created) a blue fungus a yellow mushroom 4 orange stalks (2 created) a red fungus a cyan force fungus (0 created) a small giant a carollian monster a blinding monster a New Kop a low minator 0 kestrels (2 created) 0 Kop Reinforcers (1 created) 3 Keystone Kops (6 created) 0 Kop Kaptains (2 created) 0 Traffic Kops (1 created) 0 Uniform Kaptains (1 created) 0 Intermediate Kops (1 created) a small naga an annoyed ogre a mini rust monster a garter snake 2 tiny trolls (1 created) 3 little trolls (1 created) a zombie 0 weaum zombies (1 created) 0 white friars (2 created) a nord 0 navis (1 created) an estrella girl a thieving girl 0 shopkeepers (3 created) 0 watchmen (4 created) 0 watch captains (2 created) 0 tortoises (1 created) a twen 2 geckos a demitwen 0 iguanas (1 created) 0 pi plants (1 created) 0 green mushroom patches (1 created) 0 piles of copper coins (1 created) a novice dark wall a low rub monster a small turret 0 jumping jellyfish (1 created) 0 tool troves (1 created) 139 creatures born. 91 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 9 times You eaten food with animal by-products 9 times You eaten meat 9 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 130 times You killed 84 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (38 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (30 of 160) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (8 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (7 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Expert) (24 of 160) form II (Makashi) [Basic] (max Expert) (30 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (1 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (4 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Expert) (180 of 540) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You died in The Dungeons of Doom on dungeon level 6 with 5436 points, and 322 pieces of gold, after 2299 moves. Killer: a monster (soldier ant) Go Team Ant! You were level 7 with a maximum of 92 hit points when you died. You reached the 49th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 47 5726 Leeroy-Zyb-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [101] 48 5605 Andy-Sam-Pol-Fem-Cha died in The Gnomish Mines on level 5 [max 6]. Killed by a cowardly attack on her breasts. - [84] *49 5436 Leeroy-Zyb-Alb-Mal-Cha died in The Dungeons of Doom * on level 6. Killed by a monster (soldier ant) Go Team Ant!. - [92] 50 5128 Leeroy-Tha-Dop-Mal-Law turned to stone in The Dungeons of Doom on level 2. Petrified by a thrown petrifying egg. 62 [62] 51 4703 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 5. Killed by a shotgun shell. - [99]