Leeroy, chaotic male albae Zyborg --------------- |.............| |.$...........| |.............| |........Z....+ |........d@...| - -+--------- - [Leeroy the Tin Can] St9 Dx16 Co10 In11 Wi11 Ch7 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw14(14) AC-5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: jumping You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 83% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 64% Tool drop chance was reduced to 95% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 36% of the time only Monster death drops spawned with only 67% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: searching (turn 8) The following skill became untrainable if you tried to train it too early: crossbow (turn 416) The following skill became untrainable after a while: elemental spells (turn 60973) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 51428) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 131375 Monster spawn increase reached its maximum at turn 227941 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1687230 The monster class that cannot be genocided was blob The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: svaziland mine dragon (freq bonus 9) The monster species that spawned more often: gomi philosopher (freq bonus 3) The monster species that spawned more often: retailer scalding (freq bonus 24) The monster species that spawned more often: revamped bullheaded (freq bonus 6) The monster species that spawned more often: phase spore (freq bonus 12) The monster species that spawned more often: hidden potato (freq bonus 8) The monster species that spawned more often: dementia turret (freq bonus 28) The monster species that spawned more often: starboard bootlegging (freq bonus 10) The monster species that spawned more often: borborygmatic coruscative (freq bonus 24) The monster species that spawned more often: sanity star (freq bonus 15) The monster species that spawned more often: Mr. Mime (freq bonus 8) The monster species that spawned more often: skaven (freq bonus 6) The monster species that spawned more often: petro elemental (freq bonus 8) The monster species that spawned more often: baby sarkany (freq bonus 4) The monster species that spawned more often: multi-hued dragon (freq bonus 12) The monster species that spawned more often: loonite (freq bonus 8) The monster species that spawned more often: enhancement removal (freq bonus 3) The monster species that spawned more often: military ogre (freq bonus 48) The monster species that spawned more often: flame troll (freq bonus 8) The monster species that spawned more often: syndical cincturing lippy (freq bonus 24) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters that make loud noise (freq bonus 7) The monster trait that was more common: monsters that roar (freq bonus 4) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 6) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster species that never randomly spawned: evil growth The monster species that never randomly spawned: black patch The monster species that never randomly spawned: snore patch The monster species that never randomly spawned: businessmen compacting desideratum The monster species that never randomly spawned: sporkhack angel The monster species that never randomly spawned: leprechaun elder The monster species that never randomly spawned: wildwest gunman The monster species that never randomly spawned: numb fly The monster species that never randomly spawned: low mind flayer The monster species that never randomly spawned: master couatl The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 27) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 5) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 17) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 44) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 9) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 14) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 9) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 5) Trap randomization happened for 1 in 938 traps Next attribute increase check would have come at turn 1011 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having jumping (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (204) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (PUNCH FROM INVISIBLES NEVER MISS HITING) scroll of mana (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of phase door (EMULSION DARNEDER) scroll of standard id (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of cure (IAIA IAKOUBIAI IO ERBETH) * scroll of extra healing (BIG NOISE BY SHAKE WING MAYBE LOW SP) * scroll of greater mana restoration (EX PROTEO) Wands wand of solar beam (orthorhombic) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.