Leeroy, chaotic male albae Zyborg ---------- |........| |........| |...d@...| -........| ---------- [Leeroy the Tin Can] St9 Dx17 Co14 In14 Wi8 Ch6 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw14(14) AC-6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: half spell damage You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 163 Ring identification only worked 4 times out of 31 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 98% chance Wand drop chance was reduced to 83% Potion drop chance was reduced to 80% Armor drop chance was reduced to 71% Tool drop chance was reduced to 99% Food drop chance was reduced to 97% Monster death drops spawned with only 84% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: attack spells (turn 2) The following skill became untrainable if you tried to train it too early: protection spells (turn 210) The following skill became untrainable after a while: bow (turn 30512) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 22251) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50547 Monster spawn increase reached its maximum at turn 183117 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3043520 The monster class that cannot be genocided was major demon The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: neckline peskier (freq bonus 6) The monster species that spawned more often: stoker dechlorination (freq bonus 15) The monster species that spawned more often: YEJuJ)JSzE (freq bonus 30) The monster species that spawned more often: destructive spirit (freq bonus 4) The monster species that spawned more often: bright cyan missingno (freq bonus 20) The monster species that spawned more often: grandmaster mystic (freq bonus 14) The monster species that spawned more often: nomi (freq bonus 6) The monster species that spawned more often: standard sphere (freq bonus 5) The monster species that spawned more often: kappa king (freq bonus 9) The monster species that spawned more often: babau (freq bonus 18) The monster species that spawned more often: beige force patch (freq bonus 3) The monster species that spawned more often: mystic (freq bonus 6) The monster species that spawned more often: russian hentai (freq bonus 84) The monster species that spawned more often: patellate liqueur disapprobation hulled psychotherapist sickbay (freq bonus 36) The monster species that spawned more often: yakuza member (freq bonus 4) The monster species that spawned more often: petty large pile of killer coins (freq bonus 27) The monster species that spawned more often: vapor ant (freq bonus 54) The monster species that spawned more often: spirit bear (freq bonus 6) The monster species that spawned more often: poofy draconian (freq bonus 2) The monster species that spawned more often: fire bird (freq bonus 3) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 3) The monster trait that was more common: monsters that collect items (freq bonus 1) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 6) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster species that never randomly spawned: agate growth The monster species that never randomly spawned: Keystone Detective The monster species that never randomly spawned: volt warp fungus The monster species that never randomly spawned: resignation distributive The monster species that never randomly spawned: segregant matthew The monster species that never randomly spawned: Moon, the Cat The monster species that never randomly spawned: spring powerful The monster species that never randomly spawned: hellhole fungus The monster species that never randomly spawned: portbeamtrice The monster species that never randomly spawned: frozen incineration The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 20) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 23) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 151) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 12) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 4) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 3) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 3) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 4) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 9) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 9) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 8) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 3) Trap randomization happened for 1 in 541 traps Trap difficulty was increased by 23 Next attribute increase check would have come at turn 702 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (170) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (VET POTE TONBE) scroll of mana (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of phase door (YUM YUM) scroll of standard id (HLLLLLLLGH WAS IST DAS DENN) scroll of cure (CUT ENEMY BY HAMME OR NAIL) * scroll of extra healing (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) * scroll of greater mana restoration (DOLLARIQHACK BRIBERY SIMULATOR) Wands wand of solar beam (bionic) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.