Leeroy, lawful male albae Chevalier -------- . ..#.| | #. #.#...| +..........| |........D.| ..........@| -- --------- [Leeroy the Basher] St10 Dx6 Co8 In9 Wi13 Ch5 CheAlbMalLaw Dlvl:1 $0 HP28(28) Pw27(27) AC5 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # (3x) If you're unsure whether you can safely pray, you can use this technique to communicate with your god. There are no negative effects - it simply tells you whether it's safe to pray now. Use this technique? [yn] (n) You can not safely pray. Your prayer timeout isn't zero. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: freezopathy You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 31 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 246 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 91% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: pick-axe (turn 10) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 28) The following skill became untrainable after a while: quarterstaff (turn 51527) The following skill couldn't be trained before a certain turn number is reached: form III (Soresu) (turn 51878) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37409 Monster spawn increase reached its maximum at turn 426119 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2248176 The monster class that cannot be genocided was vampire The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: foggy ogre (freq bonus 30) The monster species that spawned more often: dividing ochre jelly (freq bonus 12) The monster species that spawned more often: depowered spore (freq bonus 18) The monster species that spawned more often: autofarm black pudding (freq bonus 6) The monster species that spawned more often: legendary lichen (freq bonus 18) The monster species that spawned more often: petty hobbit brigand thief (freq bonus 5) The monster species that spawned more often: smart ripper (freq bonus 8) The monster species that spawned more often: delved easement (freq bonus 18) The monster species that spawned more often: time mold (freq bonus 14) The monster species that spawned more often: minotaur (freq bonus 8) The monster species that spawned more often: giant pink jellyfish (freq bonus 5) The monster species that spawned more often: porn incubus (freq bonus 8) The monster species that spawned more often: slime growth (freq bonus 36) The monster species that spawned more often: multi-hued dragon worm (freq bonus 12) The monster species that spawned more often: chloroform ripper (freq bonus 18) The monster species that spawned more often: venustoise (freq bonus 16) The monster species that spawned more often: jiggly detonate (freq bonus 4) The monster species that spawned more often: shade (freq bonus 8) The monster species that spawned more often: real water hound (freq bonus 3) The monster species that spawned more often: petty slut with syphilis (freq bonus 6) The monster trait that was more common: monsters that have gaze attacks (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 6) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster species that never randomly spawned: weredragon The monster species that never randomly spawned: admissibility illumed The monster species that never randomly spawned: stone demon The monster species that never randomly spawned: raging blaze The monster species that never randomly spawned: contamination ray The monster species that never randomly spawned: seclude expensively decking The monster species that never randomly spawned: giant awgwa The monster species that never randomly spawned: banditry glamorized The monster species that never randomly spawned: revolutionist outlaying overshadowing The monster species that never randomly spawned: lethe ettin The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 10) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 13) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 6) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 3) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 6) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 2) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 99) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 8) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 14) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 18) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 3) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 89) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this trap was always invisible: contamination trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 1) Trap randomization happened for 1 in 612 traps Next attribute increase check would have come at turn 812 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having freezopathy (0) Your chance to block was 21% You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (150) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Reloading(544) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of light (AS ISE DAT) scroll of healing (DUVESSA SIFMUNA SAMANTHA) scroll of mana (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of phase door (FIQQY FAZBEAR) scroll of standard id (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of cure (KUS VOLA ZABIJEM TA) * scroll of extra healing (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) * scroll of greater mana restoration (BANDARCHOR GO HOME) Spellbooks spellbook of healing (immortal) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You have communicated with the gods 1 time You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.