Leeroy, chaotic male albae Zyborg -------- ---------- |......| ######### |........| |......|# #,,,,,,,# |........| ##--------- |.......,# #######,# |........| #,-...|...|######------- -----%--,,###############,# #---.--|--- #,|........,,,,,,......| #,,,,,,#`,,,,,,,,,,,,,# #,,,,##,,## ###,|.......|,###,#|.....| ----- ######,,----------,#### ##,######,,# ##,,,|.......|,# #^,|...,.| |..|| ##,|........-,# #,,# ##Z# ##,,#,---------,# ###|<....| |...| #,|........|,,# #,## #,# ##,,,,,# ##,,,# ------- |...| #,|{.......|,,#######,# -----.-##,,#,#######,,,### |...| #,.........|,,,,,,,,#,# |{.....,,,,,,,,,,,,,,## |...|#########,,|........|#,#----.-.---|>....|,##,########### |....,,,,,,,,,,#|........|#,,.........||.....@,,,,,,,,,,,########### |...|###########----------###|........||.....|,#########,,,,,,,,,,,------- |...| |........||.....|,# ---- ###########,......| -|--- ###----------|.....|,# |}{| ###|.....| #,# #,,,,,,,,,,,,|.....|,# |.}| ######,,......| ### ############,|.....|,# ---- #,,,,,,#|.....| #,-------,# ########------- #,,,,,,,,,# [Leeroy the Artificial Stupidity] St12 Dx17 Co15 In13 Wi15 Ch7 ZybAlbMalCha Dlvl:1 $288 HP54(64) Pw64(64) AC-6 Xp4/131 Wt2220/1730 T1063 Hun Brd Latest messages Your leg feels somewhat better. Your movements are only slowed slightly by your load. The black rat misses. Your plate mail blocks the black rat's attack. Your plate mail deflects the black rat's attack. Your combat stilettos block the black rat's attack. Your plate mail blocks the black rat's attack. (2x) You are conscious again. Your plate mail deflects the black rat's attack. You kill the black rat! You miss the minor fog cloud. You destroy the minor fog cloud! What do you want to use or apply? [bcdjr or ?*] Never mind. You feel a bit steadier now. What do you want to use or apply? [bcdjr or ?*] Your green lightsaber (814) deactivates. There is a wall in the way! # (2x) Really quit [yes/no]? Final attributes You have transgressed Your alignment was -38 Your max alignment was 13 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 29 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 14 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 13% Implant drop chance was reduced to 55% Potion drop chance was reduced to 90% Armor drop chance was reduced to 87% Food drop chance was reduced to 90% Monster death drops spawned with only 81% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: protection spells (turn 1) The following skill became untrainable if you tried to train it too early: polymorphing (turn 3713) The following skill became untrainable after a while: chaos spells (turn 62678) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 48134) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 102452 Monster spawn increase reached its maximum at turn 331682 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2100400 The monster class that cannot be genocided was troll The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: inka hunter (freq bonus 18) The monster species that spawned more often: water archer (freq bonus 5) The monster species that spawned more often: dimmer (freq bonus 12) The monster species that spawned more often: insane ice spawn (freq bonus 20) The monster species that spawned more often: sheerer carpetbaggery ferrymen (freq bonus 10) The monster species that spawned more often: myrion (freq bonus 6) The monster species that spawned more often: sky gnome lord (freq bonus 12) The monster species that spawned more often: mitzvah sephirah (freq bonus 12) The monster species that spawned more often: Jutta flax (freq bonus 16) The monster species that spawned more often: decon (freq bonus 12) The monster species that spawned more often: dark gray warp fungus (freq bonus 4) The monster species that spawned more often: four of hearts (freq bonus 54) The monster species that spawned more often: Celia (freq bonus 16) The monster species that spawned more often: blister mushroom (freq bonus 16) The monster species that spawned more often: bow wolf (freq bonus 16) The monster species that spawned more often: chancemen gardener byword (freq bonus 6) The monster species that spawned more often: outcast farcical prof sterilization (freq bonus 12) The monster species that spawned more often: common pest (freq bonus 3) The monster species that spawned more often: flying troll (freq bonus 6) The monster species that spawned more often: locking stable (freq bonus 18) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 1) The monster species that never randomly spawned: stronger poison sphere The monster species that never randomly spawned: bright violet growth The monster species that never randomly spawned: purple colony The monster species that never randomly spawned: pseudo-dragon The monster species that never randomly spawned: deep troll The monster species that never randomly spawned: slingshooter The monster species that never randomly spawned: Arucueid Bruenstud The monster species that never randomly spawned: gluing blob The monster species that never randomly spawned: tengu The monster species that never randomly spawned: ivory colony The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 51) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 7) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 7) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 17) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 35) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 7) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 3) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 5) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 18) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 6) Trap randomization happened for 1 in 524 traps Next attribute increase check would have come at turn 1438 Strength training was 6 Dexterity training was 1 Wisdom training was 1 Constitution training was 11 You were magic-protected You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having stunnopathy (0) You were aware of the presence of something You were warned of undead You had 398 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 4 R Prepared(0) weapon practice 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Not Ready(1263) invoke deity 4 R Prepared(0) blood ritual 4 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of healing (STATUS DISAPER WHEN RAIN) scroll of mana (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of phase door (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of standard id (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of cure (TSCHAEAUWIEAUW) * scroll of extra healing (EN DRAIN STUNT HURT EN) * scroll of greater mana restoration (OPGELEVELT) Wands wand of solar beam (immediate) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 18 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (3 of 20) form II (Makashi) [Unskilled] (max Expert) (4 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (12 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (39 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg...