Leeroy, chaotic male albae Zyborg ----+----------- |..............| |f@.......F....| ...............| ---------------- [Leeroy the Tin Can] St12 Dx10 Co15 In9 Wi10 Ch7 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw13(13) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: double attacks You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 133 Wand identification only worked 3 times out of 7 Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 94% Implant drop chance was reduced to 91% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 36% Armor drop chance was reduced to 77% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: enchantment spells (turn 29) The following skill became untrainable if you tried to train it too early: high heels (turn 3575) The following skill became untrainable after a while: martial arts (turn 28198) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 21183) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40907 Monster spawn increase reached its maximum at turn 178097 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 257292 The monster class that cannot be genocided was nymph The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: alien spore (freq bonus 6) The monster species that spawned more often: benign cancer (freq bonus 24) The monster species that spawned more often: camo rust monster (freq bonus 9) The monster species that spawned more often: Katrin's dancing shoe (freq bonus 9) The monster species that spawned more often: Microsoft employee (freq bonus 60) The monster species that spawned more often: spinneret ritual (freq bonus 9) The monster species that spawned more often: tear warp patch (freq bonus 9) The monster species that spawned more often: shortcross girl (freq bonus 30) The monster species that spawned more often: vortex drone (freq bonus 5) The monster species that spawned more often: amnesia mimic (freq bonus 16) The monster species that spawned more often: icicle ripper (freq bonus 8) The monster species that spawned more often: solid warp fungus (freq bonus 16) The monster species that spawned more often: gnohar sephirah (freq bonus 10) The monster species that spawned more often: shoplifter pontoon dormer (freq bonus 12) The monster species that spawned more often: crater mold (freq bonus 12) The monster species that spawned more often: brim cowhided (freq bonus 36) The monster species that spawned more often: japanese woman (freq bonus 4) The monster species that spawned more often: great giant rat (freq bonus 6) The monster species that spawned more often: hashishin (freq bonus 24) The monster species that spawned more often: petty chillbug (freq bonus 24) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 5) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 7) The monster trait that was more common: monsters that count as dwarf (freq bonus 1) The monster species that never randomly spawned: pain boomer The monster species that never randomly spawned: trap mushroom The monster species that never randomly spawned: dull patch The monster species that never randomly spawned: subsequential dadaism symposia folksier The monster species that never randomly spawned: kraken The monster species that never randomly spawned: barbarian The monster species that never randomly spawned: zog The monster species that never randomly spawned: pit viper The monster species that never randomly spawned: dark warp fungus The monster species that never randomly spawned: poisonous missingno The monster class that more likely to generate with musable stuff: mummy The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 13) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 65) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 6) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 10) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 10) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 5) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 1) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: leg trap (freq bonus 5) Trap randomization happened for 1 in 837 traps Next attribute increase check would have come at turn 789 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (501) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of mana (U HAVE MAIL) scroll of phase door (POKEMONGO GOTTA CHEAT EM ALL) scroll of standard id (MIS DES SBIL DE BRUNSEZEN) scroll of cure (ULULULULOHH) * scroll of extra healing (BLIZZARD BUGFIX IS AN OXYMORON) * scroll of greater mana restoration (YELLOWBEARD SCOURGE OF THE SEA) Wands wand of solar beam (beaded) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.