Leeroy, chaotic male albae Zyborg -------- ........ |......| |...f..| |.$@...| |....... -------- [Leeroy the Tin Can] St8 Dx12 Co13 In9 Wi14 Ch9 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw14(14) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: drain resistance You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 22 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 188 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 89% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 81% Tool drop chance was reduced to 89% Food drop chance was reduced to 93% Monster death drops spawned with only 82% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: matter spells (turn 24) The following skill became untrainable if you tried to train it too early: implants (turn 180) The following skill became untrainable after a while: firearms (turn 47801) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 30326) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15210 Monster spawn increase reached its maximum at turn 115920 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 438596 The monster class that cannot be genocided was (null) The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: abyss smasher (freq bonus 48) The monster species that spawned more often: Undead Kchief (freq bonus 12) The monster species that spawned more often: Baffomet (freq bonus 8) The monster species that spawned more often: Super Old Fritz (freq bonus 36) The monster species that spawned more often: flying ribbon fish (freq bonus 16) The monster species that spawned more often: flightless shantak (freq bonus 6) The monster species that spawned more often: giga wraith (freq bonus 2) The monster species that spawned more often: torah sephirah (freq bonus 6) The monster species that spawned more often: evasive airborne parrot (freq bonus 12) The monster species that spawned more often: random number generator (freq bonus 12) The monster species that spawned more often: gnome petrograph (freq bonus 8) The monster species that spawned more often: restaurateur orig (freq bonus 6) The monster species that spawned more often: high patch (freq bonus 12) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 30) The monster species that spawned more often: rock giant (freq bonus 12) The monster species that spawned more often: vexed vixen (freq bonus 36) The monster species that spawned more often: castalia (freq bonus 6) The monster species that spawned more often: ivory spore (freq bonus 10) The monster species that spawned more often: Tien-Shin Akuma (freq bonus 12) The monster species that spawned more often: precivilization tune whipt (freq bonus 3) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 3) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters of large size (freq bonus 3) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster species that never randomly spawned: solid mold The monster species that never randomly spawned: JNR The monster species that never randomly spawned: dragonkin broodmaster The monster species that never randomly spawned: possessed guard The monster species that never randomly spawned: petty shadow ogre The monster species that never randomly spawned: kobold caster The monster species that never randomly spawned: hell master The monster species that never randomly spawned: threshold force patch The monster species that never randomly spawned: Nikolei The monster species that never randomly spawned: two of diamonds The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 4) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 17) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 13) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 6) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 15) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 2) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 11) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 16) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this trap was always invisible: toxic venom trap The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 7) Trap randomization happened for 1 in 222 traps Next attribute increase check would have come at turn 2437 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having flying (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (885) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (TSVETOCHNYYE SHORTY I LEY) scroll of mana (I LIKE MY COFFEE BLACK AND MY WOMEN SLUTTY) scroll of phase door (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of standard id (SNAPE KILLED DUMBLEDORE) scroll of cure (GET YOUR PET GIRL IN SLEX) * scroll of extra healing (U FOKIENG SUK) * scroll of greater mana restoration (DASH EM EXTENDED 100 METERS) Wands wand of solar beam (biblic) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.