Leeroy, lawful male deep elven Thalmor #-- #@| #8- [Leeroy the Concordate Agent] St11 Dx7 Co6 In8 Wi11 Ch7 ThaDeeMalLaw Dlvl:1 $0 HP16(16) Pw17(17) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male deep elven Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Pick an object. @ a human or elf or you (deep elven thalmor called Leeroy) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Is the same race as you. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Pick an object. @ a human or elf or you (deep elven thalmor called Leeroy) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Is the same race as you. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Pick an object. @ a human or elf or you (deep elven thalmor called Leeroy) Accessing Pokedex entry for deep elf... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Resists fire, electricity. Conveys fire, electricity resistances. Not genocidable, carnivorous, herbivorous. See invisible. Is the same race as you. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical Pick an object. @ a human or elf or you (deep elven thalmor called Leeroy) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Is the same race as you. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Pick an object. @ a human or elf or you (deep elven thalmor called Leeroy) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Is the same race as you. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Pick an object. @ a human or elf or you (deep elven thalmor called Leeroy) Accessing Pokedex entry for deep elf... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Resists fire, electricity. Conveys fire, electricity resistances. Not genocidable, carnivorous, herbivorous. See invisible. Is the same race as you. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: polymorph control Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 151 Wand drop chance was reduced to 71% Weapon drop chance was reduced to 98% Tool drop chance was reduced to 76% Food drop chance was reduced to 84% Monster death drops spawned with only 94% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: matter spells (turn 8) The following skill became untrainable if you tried to train it too early: mace (turn 280) The following skill became untrainable after a while: hammer (turn 29181) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 39779) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27750 Monster spawn increase reached its maximum at turn 122220 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1440252 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: apparition (freq bonus 3) The monster species that spawned more often: war orc (freq bonus 24) The monster species that spawned more often: vainglory petulantly (freq bonus 16) The monster species that spawned more often: secularizer kissable chigger (freq bonus 12) The monster species that spawned more often: treason foisting (freq bonus 12) The monster species that spawned more often: vamp mimic (freq bonus 6) The monster species that spawned more often: train moss (freq bonus 72) The monster species that spawned more often: lactobacilli regretting (freq bonus 4) The monster species that spawned more often: dark growth (freq bonus 14) The monster species that spawned more often: emasculating greenhouse pastoral attained discontinuation (freq bonus 12) The monster species that spawned more often: sickening draconian (freq bonus 44) The monster species that spawned more often: quartz smasher (freq bonus 12) The monster species that spawned more often: guatemalan suture (freq bonus 42) The monster species that spawned more often: roman lemure (freq bonus 6) The monster species that spawned more often: consistency westernizing (freq bonus 12) The monster species that spawned more often: RNG Katcher (freq bonus 12) The monster species that spawned more often: peepshow lugging (freq bonus 5) The monster species that spawned more often: corpse shredder (freq bonus 10) The monster species that spawned more often: aureolin patch (freq bonus 10) The monster species that spawned more often: sane fungus (freq bonus 10) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 6) The monster species that never randomly spawned: purple mushroom patch The monster species that never randomly spawned: lesser maia The monster species that never randomly spawned: horse man The monster species that never randomly spawned: Keystone Officer The monster species that never randomly spawned: thorn growth The monster species that never randomly spawned: gustiest derby The monster species that never randomly spawned: stalking venom lichen The monster species that never randomly spawned: widow of death The monster species that never randomly spawned: coma fluke submergibility The monster species that never randomly spawned: bunyip The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 20) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 84) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 7) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 3) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 10) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 13) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 8) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 3) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 2) Trap randomization happened for 1 in 590 traps Next attribute increase check would have come at turn 423 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (936) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (tribal helmet) * skullcap (mechanical helmet) * flack helmet (middle-earth helmet) * crystal helm (engraved helmet) * mining helm (organic helmet) * field helm (gray helmet) * helm of safeguard (spinning helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (black gloves) * commander gloves (slippery gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (thick-soled boots) * boots of safeguard (combat boots) Scrolls scroll of healing (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) scroll of mana (DEBT) scroll of phase door (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of standard id (GRAYSWANDIR MORE LIKE GAYSWANDIR) scroll of cure (BAYARD WENZEL) * scroll of extra healing (SEED SHOTED AS GUN 25 TIME) * scroll of greater mana restoration (TSVETOCHNYYE SHORTY I LEY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.