Leeroy, lawful male droven Thalmor --------- ....$...| |......°| |.....@@| - ------- [Leeroy the Concordate Agent] St10 Dx7 Co13 In8 Wi11 Ch7 ThaDroMalLaw Dlvl:1 $0 HP16(16) Pw17(17) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male droven Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: sickopathy You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 32 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 152 Monsters only dropped their equipment with 90% chance Potion drop chance was reduced to 86% Armor drop chance was reduced to 87% Tool drop chance was reduced to 86% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 51% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 16) The following skill became untrainable if you tried to train it too early: spirituality (turn 280) The following skill became untrainable after a while: occult spells (turn 35672) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 8868) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44316 Monster spawn increase reached its maximum at turn 150904 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1480404 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: death mewlip (freq bonus 24) The monster species that spawned more often: cyborg ninja (freq bonus 6) The monster species that spawned more often: reparation slalomed (freq bonus 42) The monster species that spawned more often: phase shifter (freq bonus 36) The monster species that spawned more often: escaladed senor (freq bonus 6) The monster species that spawned more often: grabber (freq bonus 14) The monster species that spawned more often: giant badger (freq bonus 27) The monster species that spawned more often: ogre helmer (freq bonus 10) The monster species that spawned more often: magic warp fungus (freq bonus 15) The monster species that spawned more often: ferrous ray (freq bonus 32) The monster species that spawned more often: sexton (freq bonus 48) The monster species that spawned more often: dreadjudge (freq bonus 54) The monster species that spawned more often: antimagic turret (freq bonus 12) The monster species that spawned more often: hydra lich (freq bonus 5) The monster species that spawned more often: coin turret (freq bonus 72) The monster species that spawned more often: Sachiel, Angel of Destruction (freq bonus 16) The monster species that spawned more often: dark mimic (freq bonus 28) The monster species that spawned more often: autofarm brown pudding (freq bonus 14) The monster species that spawned more often: stone xorn (freq bonus 28) The monster species that spawned more often: crude turret (freq bonus 7) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 8) The monster species that never randomly spawned: classy miraculously The monster species that never randomly spawned: crimson warp patch The monster species that never randomly spawned: numbness monster The monster species that never randomly spawned: upper spirit The monster species that never randomly spawned: neighing trembling The monster species that never randomly spawned: undead unbeliever The monster species that never randomly spawned: disable overcapitalized The monster species that never randomly spawned: bipolar oddity The monster species that never randomly spawned: nonforfeitable crudest The monster species that never randomly spawned: mummified servant The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 7) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 17) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 5) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 16) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 25) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 147) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 17) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 2) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 9) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 67) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 9) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 58) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 63) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: throne trap (freq bonus 4) Trap randomization happened for 1 in 477 traps Next attribute increase check would have come at turn 339 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (238) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radio helmet) * sedge hat (etched helmet) * skullcap (orange visored helmet) * flack helmet (gray helmet) * crystal helm (horned helmet) * mining helm (greenery helmet) * field helm (cone-shaped helmet) * helm of safeguard (eternal helmet) * war hat (poor helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (ice-cold gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (velcro boots) * boots of safeguard (chess boots) Scrolls scroll of healing (PROR PERPERCA) scroll of mana (TOUCH ELF MAYBE BURN) scroll of phase door (CATCHES ERYONES EYE) scroll of standard id (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of cure (ACHPHIPHIO IAIA OCH SEBAU PHRE) * scroll of extra healing (VIM EMACS NO TEPAD) * scroll of greater mana restoration (YOUR INSIDE IS MADE OF MUD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.