Leeroy, lawful male droven Thalmor --.-- |...| |...| |..$| |.@.| |.@.| ----- [Leeroy the Concordate Agent] St14 Dx11 Co7 In9 Wi9 Ch13 ThaDroMalLaw Dlvl:1 $0 HP16(16) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male droven Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: fear factor You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 117 Monsters only dropped their musable items with 27% chance Ring drop chance was reduced to 72% Wand drop chance was reduced to 56% Potion drop chance was reduced to 58% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 71% Monster death drops spawned with only 95% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 28) The following skill became untrainable if you tried to train it too early: attack spells (turn 64) The following skill became untrainable after a while: bare-handed combat (turn 82669) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 43857) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76447 Monster spawn increase reached its maximum at turn 239140 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1440738 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: chasing soldier ant (freq bonus 21) The monster species that spawned more often: fanjet disassembled (freq bonus 6) The monster species that spawned more often: real dwarven warrior (freq bonus 40) The monster species that spawned more often: dulled throbber (freq bonus 36) The monster species that spawned more often: wallaroo (freq bonus 24) The monster species that spawned more often: wisdom naga (freq bonus 20) The monster species that spawned more often: valley giant (freq bonus 24) The monster species that spawned more often: padawan (freq bonus 28) The monster species that spawned more often: Big Katcher (freq bonus 16) The monster species that spawned more often: adult silver dragon (freq bonus 36) The monster species that spawned more often: wendina (freq bonus 84) The monster species that spawned more often: pink jelly (freq bonus 27) The monster species that spawned more often: pulse boomer (freq bonus 6) The monster species that spawned more often: pupurin (freq bonus 36) The monster species that spawned more often: crobat (freq bonus 24) The monster species that spawned more often: venom vortex (freq bonus 12) The monster species that spawned more often: ratbot (freq bonus 9) The monster species that spawned more often: hemi-doppelganger (freq bonus 9) The monster species that spawned more often: stripper girl (freq bonus 14) The monster species that spawned more often: Patricia's worn-out sneaker (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster species that never randomly spawned: enthralled caucussing The monster species that never randomly spawned: greener spirit The monster species that never randomly spawned: bigfoot The monster species that never randomly spawned: worm that walks The monster species that never randomly spawned: giant shoggoth The monster species that never randomly spawned: moon vampire The monster species that never randomly spawned: pony The monster species that never randomly spawned: sensei yeek The monster species that never randomly spawned: cursed cadaver The monster species that never randomly spawned: drow subordinate The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 17) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 17) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 161) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 15) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 19) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 7) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 2) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: spell memory trap (freq bonus 4) Trap randomization happened for 1 in 648 traps Trap difficulty was increased by 92 Next attribute increase check would have come at turn 222 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (212) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (inkcoat helmet) * skullcap (bug-tracking helmet) * flack helmet (red helmet) * crystal helm (etched helmet) * mining helm (anachrononononaut helmet) * field helm (crested helmet) * helm of safeguard (eternal helmet) * war hat (hacker helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard stone (slippery gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (paper gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (radiant heels) * boots of safeguard (winter stilettos) Scrolls scroll of healing (KATNISS SHOT PEETA IN THE HEAD) scroll of mana (CORONATION CULMINATION) scroll of phase door (DESUM TETRAL) scroll of standard id (ANTVAULT DOORVAULT RATVAULT) scroll of cure (PERQUE SON ELS MESTRES) * scroll of extra healing (O WO WHATS THIS) * scroll of greater mana restoration (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.