Leeroy, lawful male droven Thalmor -------------- ------.----- |...................@.....| |..................@......| |.........................| |......................B..| |.........................| |.........................| --------------------------- [Leeroy the Concordate Agent] St16 Dx12 Co10 In9 Wi10 Ch11 ThaDroMalLaw Dlvl:1 $0 HP16(16) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male droven Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: stun resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 135 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 25% Wand drop chance was reduced to 40% Potion drop chance was reduced to 78% Armor drop chance was reduced to 62% Tool drop chance was reduced to 96% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: elemental spells (turn 49) The following skill became untrainable if you tried to train it too early: sexy flats (turn 48) The following skill became untrainable after a while: body spells (turn 57297) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 19676) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11613 Monster spawn increase reached its maximum at turn 207783 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 894168 The monster class that cannot be genocided was ogre The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: pseudo-medusa (freq bonus 14) The monster species that spawned more often: Ultrarchon (freq bonus 6) The monster species that spawned more often: barrow wight (freq bonus 30) The monster species that spawned more often: nymphomaniac (freq bonus 16) The monster species that spawned more often: arachnid (freq bonus 24) The monster species that spawned more often: wild one (freq bonus 12) The monster species that spawned more often: gray newt (freq bonus 14) The monster species that spawned more often: graphology kidnapped hyaena (freq bonus 10) The monster species that spawned more often: cyan laser (freq bonus 18) The monster species that spawned more often: hand of god (freq bonus 5) The monster species that spawned more often: porter floating eye (freq bonus 3) The monster species that spawned more often: tormentor sloughing suitable grail metalloidal (freq bonus 18) The monster species that spawned more often: spore stalk (freq bonus 8) The monster species that spawned more often: brown patch (freq bonus 6) The monster species that spawned more often: lower raconteur cockier (freq bonus 8) The monster species that spawned more often: not really tiny troll (freq bonus 20) The monster species that spawned more often: multi-hued dragon worm (freq bonus 18) The monster species that spawned more often: slow shadow sword (freq bonus 18) The monster species that spawned more often: shard stalk (freq bonus 60) The monster species that spawned more often: leprechotta (freq bonus 6) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 4) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 8) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster species that never randomly spawned: primmer enjoin The monster species that never randomly spawned: azure force patch The monster species that never randomly spawned: unabsorbed dogma The monster species that never randomly spawned: stone bombard devil The monster species that never randomly spawned: dutch keeper The monster species that never randomly spawned: hellhole force patch The monster species that never randomly spawned: eldritch rubber The monster species that never randomly spawned: flaming sphere The monster species that never randomly spawned: slime spore The monster species that never randomly spawned: sane mold The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 91) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 46) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 14) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 15) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 18) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 21) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 11) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 7) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 5) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 6) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 9) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 85) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 79) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 6) Trap randomization happened for 1 in 996 traps Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (517) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (cone-shaped helmet) * skullcap (silk helmet) * flack helmet (grimace helmet) * crystal helm (radio helmet) * mining helm (wide conical hat) * field helm (chain-aventailed helmet) * helm of safeguard (resounding helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (awesome gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (nonexistant gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (sexy heels) * boots of safeguard (block-heeled boots) Scrolls scroll of healing (ETAOIN SHRDLU) scroll of mana (PUUN TAFFY) scroll of phase door (ISAY INAY) scroll of standard id (YNORI ERUP) scroll of cure (RASH EM EXTENDED DISCOMFORT) * scroll of extra healing (YOU STEPPED INTO A HEAP OF SHIT) * scroll of greater mana restoration (SWEET FEET) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.