Leeroy, lawful male asgardish Thalmor -----.---- |.....$.@| |..d...@.| |........| ---------- [Leeroy the Concordate Agent] St12 Dx13 Co11 In9 Wi16 Ch8 ThaAsgMalLaw Dlvl:1 $0 HP19(19) Pw14(14) AC0 Xp1/0 Wt103/1340 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: stun resistance You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 74% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 75% Tool drop chance was reduced to 39% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: form VII (Juyo) The following skill became untrainable if you tried to train it too early: shield (turn 14) The following skill became untrainable if you tried to train it too early: lance (turn 56) The following skill became untrainable after a while: protection spells (turn 20690) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 34046) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59434 Monster spawn increase reached its maximum at turn 229654 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2516156 The monster class that cannot be genocided was ghost The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: Succubus Kriminologist (freq bonus 10) The monster species that spawned more often: leocrotta (freq bonus 9) The monster species that spawned more often: Emperor Nero (freq bonus 18) The monster species that spawned more often: teleported shaman (freq bonus 8) The monster species that spawned more often: opal warp fungus (freq bonus 12) The monster species that spawned more often: magic-colored stalk (freq bonus 9) The monster species that spawned more often: Roadblock Kop (freq bonus 4) The monster species that spawned more often: polka-dot dress prostitute (freq bonus 12) The monster species that spawned more often: leavening farrowed (freq bonus 20) The monster species that spawned more often: hispanic prostitute (freq bonus 9) The monster species that spawned more often: dark blue slime (freq bonus 9) The monster species that spawned more often: formian taskmaster (freq bonus 4) The monster species that spawned more often: unidentified raven (freq bonus 8) The monster species that spawned more often: rifed sephirah (freq bonus 10) The monster species that spawned more often: suku sephirah (freq bonus 24) The monster species that spawned more often: onanocter 6f (freq bonus 24) The monster species that spawned more often: magenta lichen (freq bonus 10) The monster species that spawned more often: trainer of which there is only one (freq bonus 24) The monster species that spawned more often: defiled warrior (freq bonus 8) The monster species that spawned more often: microscope massage acidly stripteasing wrath (freq bonus 9) The monster trait that was more common: monsters that want quest artifacts (freq bonus 3) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 4) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster species that never randomly spawned: werecouatl The monster species that never randomly spawned: long sinuous tentacle The monster species that never randomly spawned: mush man The monster species that never randomly spawned: wake of fire sentry The monster species that never randomly spawned: meddler pseudoclassical The monster species that never randomly spawned: ennoble rowed birdseye The monster species that never randomly spawned: unreal force patch The monster species that never randomly spawned: secluded force patch The monster species that never randomly spawned: shuffled subfamily The monster species that never randomly spawned: petty rattlesnake The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 6) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 7) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 76) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 33) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 3) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 3) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 8) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 7) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 42) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 2) Trap randomization happened for 1 in 390 traps Next attribute increase check would have come at turn 1082 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (59) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat stone (rubynus helmet) * skullcap (bluy helmet) * flack helmet (musical helmet) * crystal helm (middle-earth helmet) * mining helm (chain-aventailed helmet) * field helm (etched helmet) * helm of safeguard (red helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (grey-shaded gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (red sneakers) * boots of safeguard (clunky heels) Scrolls scroll of healing (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of mana (HI GUYS IM ON MY TABLETTEN) scroll of phase door (TELL EN MOVE WHAT HAVE) scroll of standard id (STUFF WEIGH WAY TOO MUCH) scroll of cure (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) * scroll of extra healing (ACHAT SHTAYIM SHALOSH) * scroll of greater mana restoration (TO MENY SHOTING TO BE AVOID) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.