Leeroy, lawful male albae Poison Mage ------------- |...........| |....F......| ...F...$....+ |.@.........| ------------- [Leeroy the Poison Mixer] St6 Dx11 Co12 In13 Wi5 Ch5 PoiAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. You feel ignorant. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 47% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 66% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 68% Tool drop chance was reduced to 99% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: martial arts (turn 15) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 72) The following skill became untrainable after a while: divination spells (turn 43835) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 51169) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79465 Monster spawn increase reached its maximum at turn 196256 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 775600 The monster class that cannot be genocided was arachnid or centipede Today, this monster class was always generated invisible: rust monster or disenchanter The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: Nadja's thick boot (freq bonus 2) The monster species that spawned more often: undead librarian (freq bonus 24) The monster species that spawned more often: hc preacher (freq bonus 24) The monster species that spawned more often: energy spore (freq bonus 16) The monster species that spawned more often: plait yogic (freq bonus 7) The monster species that spawned more often: poison turret (freq bonus 3) The monster species that spawned more often: kagrin (freq bonus 8) The monster species that spawned more often: stupid bully (freq bonus 6) The monster species that spawned more often: wereumberhulk (freq bonus 9) The monster species that spawned more often: anorexic topmodel (freq bonus 32) The monster species that spawned more often: foul crow (freq bonus 6) The monster species that spawned more often: moldy warp fungus (freq bonus 18) The monster species that spawned more often: predictor untruthfully maneuver (freq bonus 18) The monster species that spawned more often: werekobold (freq bonus 12) The monster species that spawned more often: sufflated macromolecule captured (freq bonus 4) The monster species that spawned more often: hammer swinger (freq bonus 56) The monster species that spawned more often: top alderman (freq bonus 18) The monster species that spawned more often: octarine grue (freq bonus 20) The monster species that spawned more often: Radio Keelhauler (freq bonus 4) The monster species that spawned more often: eye druj (freq bonus 15) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 5) The monster species that never randomly spawned: death turret The monster species that never randomly spawned: Kop The monster species that never randomly spawned: dim light The monster species that never randomly spawned: darking supersede tweezing mispronounce The monster species that never randomly spawned: dwarven elite guardian The monster species that never randomly spawned: space monster The monster species that never randomly spawned: extorsive liver throughout The monster species that never randomly spawned: airfreight repeopling The monster species that never randomly spawned: Lars the Schizophrenic The monster species that never randomly spawned: cutting horror The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: implant of dread (noxious) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 20) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 3) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 18) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 11) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 17) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 5) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 2) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 2) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 62) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: stuck announcement trap (freq bonus 3) Trap randomization happened for 1 in 959 traps Next attribute increase check would have come at turn 1857 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (366) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (ignorant cloak) Scrolls scroll of warping (XIXAXA XOXAXA XUXAXA) scroll of healing (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of mana (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of phase door (EMULSION DARNEDER) scroll of standard id (CATCHES ERYONES EYE) scroll of cure (ENTIENDES ESTA LENGUA) * scroll of extra healing (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) * scroll of greater mana restoration (ONLY THE AMY WILL EVER ASCEND SLEX) Spellbooks spellbook of confuse monster (beautiful) spellbook of protection (vellum) spellbook of cure blindness (god-given) spellbook of poison blast (propaganda) Potions potion of blindness (orange tea) Rings ring of increase accuracy (wedding) Wands wand of poison (duroplastic) wand of venom scattering (curved) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.