Leeroy, chaotic male albae Poison Mage -----.-------- -............- |....%.......| |...F@.......| -------------- [Leeroy the Poison Mixer] St7 Dx8 Co12 In15 Wi8 Ch8 PoiAlbMalCha Dlvl:1 $0 HP23(23) Pw26(26) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 46% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 95% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 99% Food drop chance was reduced to 98% The following skill could not be trained at all: mace The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: spear (turn 14) The following skill became untrainable if you tried to train it too early: body spells (turn 1520) The following skill became untrainable after a while: devices (turn 25778) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 22482) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46432 Monster spawn increase reached its maximum at turn 253465 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2590280 The monster class that cannot be genocided was elemental The monster class that was spawned more often: blob (freq bonus 5) The monster species that spawned more often: sandman (freq bonus 28) The monster species that spawned more often: gibberling (freq bonus 14) The monster species that spawned more often: Olog-hai ambusher (freq bonus 27) The monster species that spawned more often: Lilly (freq bonus 12) The monster species that spawned more often: abnormal warp patch (freq bonus 12) The monster species that spawned more often: pink slime (freq bonus 18) The monster species that spawned more often: earth devil (freq bonus 7) The monster species that spawned more often: nature lady (freq bonus 14) The monster species that spawned more often: millipede (freq bonus 28) The monster species that spawned more often: lodgment buttoned (freq bonus 27) The monster species that spawned more often: zapdos (freq bonus 16) The monster species that spawned more often: officially torii (freq bonus 28) The monster species that spawned more often: opal force patch (freq bonus 18) The monster species that spawned more often: chimera lizard (freq bonus 14) The monster species that spawned more often: chiller trove (freq bonus 8) The monster species that spawned more often: moistful emaciation clattered polkaed (freq bonus 24) The monster species that spawned more often: gray seraphon (freq bonus 20) The monster species that spawned more often: Bundly Ann's soft sandal (freq bonus 27) The monster species that spawned more often: adversary (freq bonus 14) The monster species that spawned more often: Maurah's sweetheart pump (freq bonus 8) The monster trait that was more common: monsters that have scratch attacks (freq bonus 3) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster species that never randomly spawned: drone stalk The monster species that never randomly spawned: High-elf The monster species that never randomly spawned: giant raccoon The monster species that never randomly spawned: slow wood nymph The monster species that never randomly spawned: dungeon collapse The monster species that never randomly spawned: lethe spore The monster species that never randomly spawned: giant black dragonfly The monster species that never randomly spawned: colorful patch The monster species that never randomly spawned: wharf pantomimed The monster species that never randomly spawned: bellsprout The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: implant of acceleration (empowering) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 8) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 3) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 37) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 27) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 12) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 3) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 2) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 10) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 27) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this trap was always invisible: evil patch trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 10) Trap randomization happened for 1 in 385 traps Next attribute increase check would have come at turn 320 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (95) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (evil cloak) Scrolls scroll of fire (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of healing (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of mana (TRASH EM EXTENDED DEMOLITIN DERBY AFTERMATH) scroll of phase door (DDOS ATTACK) scroll of standard id (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of cure (DISSOLVED UNDEAD POTATO) * scroll of extra healing (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) * scroll of greater mana restoration (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) Spellbooks spellbook of confuse monster (reversed) spellbook of protection (junethack) spellbook of cure blindness (volatile) spellbook of poison blast (tattered) Potions potion of blood (blood-red) Rings ring of teleportation (calcite) Wands wand of poison (gemstone) wand of venom scattering (closed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.