Leeroy, lawful male unmagic Thalmor -+- .- |..#.| |....| |..@.| |#..@| ....| ------ [Leeroy the Concordate Agent] St12 Dx7 Co13 In8 Wi9 Ch8 ThaUnmMalLaw Dlvl:1 $0 HP16(16) Pw11(11) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male unmagic Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Your dark elven bow isn't one-handed. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: manaleech You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 336 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 74% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 75% Ring drop chance was reduced to 80% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 95% Weapon drop chance was reduced to 41% Armor drop chance was reduced to 83% Tool drop chance was reduced to 97% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: attack spells (turn 2) The following skill became untrainable if you tried to train it too early: shield (turn 484) The following skill became untrainable after a while: petkeeping (turn 32589) The following skill couldn't be trained before a certain turn number is reached: mace (turn 14420) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32554 Monster spawn increase reached its maximum at turn 232702 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1148426 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: rust monster or disenchanter (freq bonus 4) The monster species that spawned more often: chaos mutant (freq bonus 7) The monster species that spawned more often: satisfying loaf threnody causally diked (freq bonus 18) The monster species that spawned more often: gummed scrivener (freq bonus 6) The monster species that spawned more often: giant oyster (freq bonus 8) The monster species that spawned more often: forgotten ufo part (freq bonus 66) The monster species that spawned more often: introductory adventuresome (freq bonus 7) The monster species that spawned more often: pile of silver coins (freq bonus 44) The monster species that spawned more often: scarab (freq bonus 14) The monster species that spawned more often: Roflth (freq bonus 40) The monster species that spawned more often: inexcusability capitulary (freq bonus 18) The monster species that spawned more often: starter grue (freq bonus 12) The monster species that spawned more often: gigantic twen (freq bonus 28) The monster species that spawned more often: emperor wight (freq bonus 36) The monster species that spawned more often: porter army ant (freq bonus 15) The monster species that spawned more often: boa varier honeysuckle (freq bonus 7) The monster species that spawned more often: baby rainbow dragon (freq bonus 72) The monster species that spawned more often: elapse batmen (freq bonus 14) The monster species that spawned more often: evil fungus (freq bonus 42) The monster species that spawned more often: omnipotence handfast (freq bonus 27) The monster species that spawned more often: pathogen tapper debouche (freq bonus 14) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 5) The monster trait that was more common: monsters that count as elf (freq bonus 3) The monster trait that was more common: monsters that walk through walls (freq bonus 24) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 12) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 7) The monster species that never randomly spawned: dream patch The monster species that never randomly spawned: ent The monster species that never randomly spawned: rainbow mushroom The monster species that never randomly spawned: extreme psycho guard The monster species that never randomly spawned: grumlin The monster species that never randomly spawned: arachnid The monster species that never randomly spawned: star drake The monster species that never randomly spawned: bloody killer tomato The monster species that never randomly spawned: chaffinch nepotic The monster species that never randomly spawned: meme patch The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 2) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 25) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 21) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 44) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 9) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 13) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 8) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: immunity to drawbridges (drawn) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 2) Trap randomization happened for 1 in 81 traps Trap difficulty was increased by 21 Next attribute increase check would have come at turn 294 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (164) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 61% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (long-hair helmet) * skullcap (round helmet) * flack helmet (rural helmet) * crystal helm (translucent helmet) * mining helm (thinking helmet) * field helm (hacker helmet) * helm of safeguard (complete helmet) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (slippery gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (jade boots) * boots of safeguard (block-heeled boots) Scrolls scroll of healing (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) scroll of mana (RUSSIACK IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of phase door (PIETEIKUMU KLUDA) scroll of standard id (YNORI ERUP) scroll of cure (WINDING FIERCE TO ATTACK MESS ENEMY) * scroll of extra healing (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) * scroll of greater mana restoration (USING FRUITS TO ATTACK) Spellbooks spellbook of magic missile (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.