Leeroy, lawful male bretonian Ice Mage ----- |.@.. |.d.| |.... ----- [Leeroy the Cooler] St8 Dx10 Co11 In16 Wi7 Ch10 IceBreMalLaw Dlvl:1 $0 HP16(16) Pw23(23) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bretonian Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: jumping You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 84% Potion drop chance was reduced to 55% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 93% Tool drop chance was reduced to 81% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 35% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: missile weapons (turn 25) The following skill became untrainable if you tried to train it too early: occult spells (turn 320) The following skill became untrainable after a while: morning star (turn 51413) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 67996) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28367 Monster spawn increase reached its maximum at turn 175427 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1320774 The monster class that cannot be genocided was ogre The monster class that was spawned more often: lich (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: quartz smasher (freq bonus 48) The monster species that spawned more often: dark dwarven smith (freq bonus 2) The monster species that spawned more often: mana stalk (freq bonus 12) The monster species that spawned more often: telehobbit (freq bonus 3) The monster species that spawned more often: medium hulk (freq bonus 4) The monster species that spawned more often: landfall thoroughfare (freq bonus 12) The monster species that spawned more often: roommate's almost lover (freq bonus 4) The monster species that spawned more often: evil force patch (freq bonus 12) The monster species that spawned more often: shimmering vortex (freq bonus 15) The monster species that spawned more often: behemoth (freq bonus 24) The monster species that spawned more often: nonexportable recommend (freq bonus 6) The monster species that spawned more often: slut (freq bonus 6) The monster species that spawned more often: stone bombard devil (freq bonus 2) The monster species that spawned more often: nuisance wedding forestation receptivity (freq bonus 8) The monster species that spawned more often: Yumi Saotome (freq bonus 12) The monster species that spawned more often: horadrim ancestor (freq bonus 6) The monster species that spawned more often: long live the golden (freq bonus 9) The monster species that spawned more often: pseudo lodestone putter (freq bonus 12) The monster species that spawned more often: lethe sphere (freq bonus 4) The monster species that spawned more often: smoky quartz unicorn (freq bonus 27) The monster trait that was more common: monsters that count as undead (freq bonus 3) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster species that never randomly spawned: opposing who wolf The monster species that never randomly spawned: klingon The monster species that never randomly spawned: hydroelectricity condensed The monster species that never randomly spawned: sensei newt The monster species that never randomly spawned: aligned light The monster species that never randomly spawned: immune issuable The monster species that never randomly spawned: stone elemental The monster species that never randomly spawned: critic The monster species that never randomly spawned: magic bulb The monster species that never randomly spawned: gore bearer The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 9) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 67) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 16) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 6) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 49) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 6) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 10) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 10) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 30) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 1) Trap randomization happened for 1 in 409 traps Next attribute increase check would have come at turn 161 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (981) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 86% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of remove curse (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) scroll of healing (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of mana (TO MENY SHOTING TO BE AVOID) scroll of phase door (TIP BLOKA L DA NENAVIDIT VAS) scroll of standard id (RECOVER DEAD BY SCREAM) scroll of cure (BEE VERSUS SPIDER THE CONTEST) * scroll of extra healing (FINNING SPIDGET) * scroll of greater mana restoration (ACHAT SHTAYIM SHALOSH) Spellbooks spellbook of freeze sphere (ancient) spellbook of cone of cold (translated) spellbook of slow monster (propaganda) Potions potion of see invisible (crimson) Rings ring of adornment (drawn) Wands wand of cold (plasma) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ice Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.