Leeroy, lawful male albae Ice Mage ---------------- |@d............| |rr............| |..............| +..............| ---------------- [Leeroy the Cooler] St10 Dx10 Co10 In19 Wi9 Ch8 IceAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: shock resistance You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 52 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 46% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 95% Tool drop chance was reduced to 91% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: knife (turn 15) The following skill became untrainable if you tried to train it too early: flail (turn 7192) The following skill became untrainable after a while: attack spells (turn 43160) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 64672) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 23965 Monster spawn increase reached its maximum at turn 64722 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 4898850 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: major demon (freq bonus 3) The monster species that spawned more often: dried corpse (freq bonus 84) The monster species that spawned more often: clock shark (freq bonus 14) The monster species that spawned more often: fire metroid (freq bonus 18) The monster species that spawned more often: gold draconian (freq bonus 36) The monster species that spawned more often: entrapping turret (freq bonus 20) The monster species that spawned more often: sucker force patch (freq bonus 10) The monster species that spawned more often: great blue dragon (freq bonus 28) The monster species that spawned more often: master nalfeshnee (freq bonus 15) The monster species that spawned more often: K'uei (freq bonus 12) The monster species that spawned more often: shade (freq bonus 12) The monster species that spawned more often: spikefist (freq bonus 60) The monster species that spawned more often: dwarven impacter (freq bonus 10) The monster species that spawned more often: crusher snakeman (freq bonus 10) The monster species that spawned more often: hectar bomb (freq bonus 20) The monster species that spawned more often: gray mewlip (freq bonus 24) The monster species that spawned more often: drydrip patch (freq bonus 16) The monster species that spawned more often: sleepyhead unhygienic marsupialize (freq bonus 42) The monster species that spawned more often: acid-tripper (freq bonus 20) The monster species that spawned more often: evil spore (freq bonus 18) The monster species that spawned more often: opal warp patch (freq bonus 80) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 10) The monster species that never randomly spawned: commuted chagrining frivoler The monster species that never randomly spawned: orange monster The monster species that never randomly spawned: nether force patch The monster species that never randomly spawned: festering appendages The monster species that never randomly spawned: declinature inheritability The monster species that never randomly spawned: baby cyan dragon The monster species that never randomly spawned: electro skeleton The monster species that never randomly spawned: ribald weedy appellee acerbated The monster species that never randomly spawned: dash deaf The monster species that never randomly spawned: questioned sunnier crazily The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 7) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 17) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 21) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 6) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 12) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 11) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 12) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 93) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 4) Trap randomization happened for 1 in 843 traps Next attribute increase check would have come at turn 629 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1347) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 38% 400% c - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (DUCKHACK III THE DUCKENING) scroll of healing (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) scroll of mana (SPLASH EM EXTENDED POOL PARTY) scroll of phase door (BLESSED GENOCIDE) scroll of standard id (BASH EM EXTENDED ALL DAY WHACKAMOLE TOURNAMENT) scroll of cure (XA 35) * scroll of extra healing (SEVER OPEROFOR) * scroll of greater mana restoration (TROOG TROOOG TROOOOOG) Spellbooks spellbook of freeze sphere (magnificent) spellbook of cone of cold (salted) spellbook of confuse monster (impenetrable) Potions potion of extra healing (laurel) potion of oil (puce) Rings ring of invisibility (inka) Wands wand of cold (curved) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ice Mage... You and the winter wolf cub escaped from the dungeon with 23 points, Since you escaped early, the score list will not be checked.