Leeroy, lawful male albae Ice Mage --------------- |.............| +........@d...| |.............. --------------- [Leeroy the Cooler] St11 Dx14 Co15 In17 Wi8 Ch8 IceAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC4 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # (3x) Transform into your draconic form? [yn] (n) You can't polymorph at will yet. Pick an object. d a dog or other canine (tame winter wolf cub) (base level 5) Accessing Pokedex entry for winter wolf cub... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = 4, magic resistance = 0, alignment -5. Normal speed (12). Normal generation in groups, with frequency 5. Resists cold. Conveys cold resistance. Genocidable, carnivorous. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d8, bite - ordinary physical 1d8, breath - frost damage # Talk to whom? (in what direction) The winter wolf cub howls. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: jumping You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 21 Monsters only dropped their equipment with 77% chance Ring drop chance was reduced to 77% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 97% Tool drop chance was reduced to 99% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: enchantment spells (turn 10) The following skill became untrainable if you tried to train it too early: short sword (turn 63) The following skill became untrainable after a while: searching (turn 32608) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 42684) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46300 Monster spawn increase reached its maximum at turn 194590 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 387180 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: bully mimic (freq bonus 10) The monster species that spawned more often: training bulb (freq bonus 16) The monster species that spawned more often: stone clan (freq bonus 10) The monster species that spawned more often: master backup (freq bonus 18) The monster species that spawned more often: svette (freq bonus 6) The monster species that spawned more often: red ants of Timothy Thummel (freq bonus 3) The monster species that spawned more often: baby green dragon (freq bonus 4) The monster species that spawned more often: big bear (freq bonus 9) The monster species that spawned more often: footpad (freq bonus 16) The monster species that spawned more often: lethal gopher (freq bonus 10) The monster species that spawned more often: freezer snake (freq bonus 9) The monster species that spawned more often: brain mole (freq bonus 12) The monster species that spawned more often: great crystal wyrm (freq bonus 24) The monster species that spawned more often: desert colony (freq bonus 10) The monster species that spawned more often: reinvestigated peccary (freq bonus 54) The monster species that spawned more often: aureolae newel (freq bonus 20) The monster species that spawned more often: knight templar (freq bonus 8) The monster species that spawned more often: sedate transmittable multipolar (freq bonus 6) The monster species that spawned more often: piercoid (freq bonus 10) The monster species that spawned more often: hecticly flooder highlighting township moralistically coagulator (freq bonus 12) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 24) The monster trait that was more common: monsters that boast (freq bonus 4) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 12) The monster species that never randomly spawned: diphthong palest The monster species that never randomly spawned: weredraconian The monster species that never randomly spawned: opticist biennial stagnation prewarned The monster species that never randomly spawned: dingo puppy The monster species that never randomly spawned: amendment craal The monster species that never randomly spawned: gnoll shaman The monster species that never randomly spawned: tamable ghost The monster species that never randomly spawned: large giant The monster species that never randomly spawned: falling turret The monster species that never randomly spawned: dark gray colony The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 3) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 42) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 2) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 10) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 45) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: elongation trap (freq bonus 1) Trap randomization happened for 1 in 954 traps Trap difficulty was increased by 9 Next attribute increase check would have come at turn 472 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having corrosivity (0) You had 1499 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (894) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 71% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of remove curse (INTEGER DIVIDE BY ZERO) scroll of healing (A IS FOR AMY WHO FELL DOWN THE STAIRS) scroll of mana (STRC PRST SKRZ KRK) scroll of phase door (ON TIMON TIME ON TIME) scroll of standard id (ISTRACOTCSAS) scroll of cure (HALP WHY AM I SO BAD) * scroll of extra healing (PALIM PALIM) * scroll of greater mana restoration (K MEASURER STREAMLINES THE GAME IN AN ANNOYING WAY LIKE KKFS) Spellbooks spellbook of freeze sphere (dripping) spellbook of cone of cold (fugacious) spellbook of slow monster (withered) Potions potion of sickness (mulled) Rings ring of polymorph (brass) Wands wand of cold (fiddly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ice Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.