Leeroy, lawful male albae Flame Mage ------- |.....| |..d... |..@..| ------- [Leeroy the Spark] St9 Dx16 Co13 In16 Wi6 Ch7 FlaAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: quad attacks You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 86% chance Ring drop chance was reduced to 74% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 59% Tool drop chance was reduced to 97% Concealing monsters were spawned underneath items 41% of the time only The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: devices (turn 9) The following skill became untrainable if you tried to train it too early: chaos spells (turn 200) The following skill became untrainable after a while: implants (turn 11078) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 38215) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56430 Monster spawn increase reached its maximum at turn 151967 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6190824 The monster class that cannot be genocided was major demon The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: businessmen compacting desideratum (freq bonus 9) The monster species that spawned more often: ghetto warp fungus (freq bonus 20) The monster species that spawned more often: rotated one (freq bonus 5) The monster species that spawned more often: breaker ripper (freq bonus 4) The monster species that spawned more often: ransomable psychoanalyst (freq bonus 16) The monster species that spawned more often: undead valkyrie (freq bonus 9) The monster species that spawned more often: baby boo (freq bonus 6) The monster species that spawned more often: eel wrap (freq bonus 14) The monster species that spawned more often: mana fly (freq bonus 9) The monster species that spawned more often: slut (freq bonus 7) The monster species that spawned more often: gnome badass (freq bonus 8) The monster species that spawned more often: silver force fungus (freq bonus 8) The monster species that spawned more often: rum drinker (freq bonus 12) The monster species that spawned more often: swearing potato (freq bonus 60) The monster species that spawned more often: tunnel force wight (freq bonus 12) The monster species that spawned more often: lime killer tomato (freq bonus 16) The monster species that spawned more often: Succubus Kaptain (freq bonus 8) The monster species that spawned more often: reassuringly peartly (freq bonus 6) The monster species that spawned more often: green goblin (freq bonus 7) The monster species that spawned more often: Ujbilex (freq bonus 16) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 4) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 6) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster species that never randomly spawned: 4chan horse The monster species that never randomly spawned: chucktaur The monster species that never randomly spawned: lion cub The monster species that never randomly spawned: weremindflayer The monster species that never randomly spawned: snowman The monster species that never randomly spawned: elder aranea The monster species that never randomly spawned: undead school fish The monster species that never randomly spawned: stalking ogre The monster species that never randomly spawned: emperor onsen penguin The monster species that never randomly spawned: threshold warp patch The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 51) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 17) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 28) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 2) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 8) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 48) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 5) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 20) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 3) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 5) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this trap was always invisible: marlena trap The RNG hath decreed that this trap was generated more often: natalje trap (freq bonus 2) Trap randomization happened for 1 in 666 traps Trap difficulty was increased by 2 Next attribute increase check would have come at turn 877 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (216) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 19% 300% c - detect monsters 4 divine 22% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (YOU AINT GETTING OUT OF HERE ALIVE) scroll of healing (TIGHT SPANDEX SHIRT) scroll of mana (REDEM SHIN) scroll of phase door (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) scroll of standard id (J00NETHACK) scroll of cure (ROLL INTO THE CAGE) * scroll of extra healing (ITAINO ITAINO TONDEKE) * scroll of greater mana restoration (STEAMGREENLIGHTGORGON) Spellbooks spellbook of flame sphere (court) spellbook of fireball (acidic) spellbook of detect monsters (sealed) Potions potion of fruit juice (coffee) potion of oil (iridescent) Rings ring of hunger (malachite) Wands wand of fire (erroneous) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.