Leeroy, lawful male albae Acid Mage ----------- |........@| |.......d$| |....r....| - - -#----- [Leeroy the Oozer] St6 Dx11 Co8 In16 Wi4 Ch5 AciAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 451 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 40% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 65% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 70% of the time only The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: chaos spells (turn 1) The following skill became untrainable if you tried to train it too early: mace (turn 222) The following skill became untrainable after a while: chaos spells (turn 29589) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 24398) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 94151 Monster spawn increase reached its maximum at turn 132554 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 767000 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: trapper or lurker above (freq bonus 5) The monster species that spawned more often: electric giant (freq bonus 18) The monster species that spawned more often: Charon (freq bonus 21) The monster species that spawned more often: actual big bear (freq bonus 7) The monster species that spawned more often: color out of space (freq bonus 8) The monster species that spawned more often: suikun (freq bonus 36) The monster species that spawned more often: weresexyleatherpump (freq bonus 40) The monster species that spawned more often: fake colony (freq bonus 12) The monster species that spawned more often: hole warp patch (freq bonus 52) The monster species that spawned more often: malady fancy (freq bonus 24) The monster species that spawned more often: baby lich (freq bonus 20) The monster species that spawned more often: seven of hearts (freq bonus 21) The monster species that spawned more often: unexchangeable unlikelihood (freq bonus 7) The monster species that spawned more often: very old golden dragon (freq bonus 7) The monster species that spawned more often: cameroonian goalkeeper (freq bonus 54) The monster species that spawned more often: warty force patch (freq bonus 14) The monster species that spawned more often: thick carrion creeper (freq bonus 7) The monster species that spawned more often: pestilent trove (freq bonus 7) The monster species that spawned more often: colorless fungus (freq bonus 12) The monster species that spawned more often: internet man (freq bonus 28) The monster species that spawned more often: annihilator (freq bonus 24) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 4) The monster trait that was more common: monsters that love to collect gems (freq bonus 6) The monster trait that was more common: monsters that count as mind flayers (freq bonus 3) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters that have no head (freq bonus 3) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster species that never randomly spawned: humorist castrati The monster species that never randomly spawned: creeping adamantite coins The monster species that never randomly spawned: brakier roguing The monster species that never randomly spawned: Photon Earth The monster species that never randomly spawned: ice animal The monster species that never randomly spawned: ice archer The monster species that never randomly spawned: baby gryphon The monster species that never randomly spawned: your doppelganger The monster species that never randomly spawned: warrior ant The monster species that never randomly spawned: memory light The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 27) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 8) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 6) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 22) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 9) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 8) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 23) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 11) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 46) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 79) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this trap was always invisible: anastasia trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 2) Trap randomization happened for 1 in 396 traps Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (377) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of earth (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) scroll of healing (ONLY EFFECTIVE STUNT IS HITTING) scroll of mana (DEVIENEX COER) scroll of phase door (BIEN TACHYMETRE GRESILLEMENT) scroll of standard id (OUPH CHTHETHONIMEETHECHRINIA) scroll of cure (SPORKHACK ASCENSION) * scroll of extra healing (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) * scroll of greater mana restoration (YOU PLAY NETHACK 25 HOURS PER DAY) Spellbooks spellbook of acid sphere (ochre) spellbook of acid stream (hostile) Potions potion of see invisible (illegal) Rings ring of protection (kryptonite) Wands wand of acid (royal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... You and the acid hound pup escaped from the dungeon with 34 points, Since you escaped early, the score list will not be checked.