Leeroy, lawful male albae Ice Mage ----- |...| |...| |...| |...| |... |...| |.d@+ --+-- [Leeroy the Cooler] St9 Dx8 Co13 In16 Wi9 Ch6 IceAlbMalLaw Dlvl:1 $0 HP23(23) Pw25(25) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. spellbook of cone of cold - This is a spellbook. Color: bright blue. Material: paper. Appearance: pen-written. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Cast this spell in order to fire a blast of cold. spellbook of freeze sphere - This is a spellbook. Color: cyan. Material: paper. Appearance: satisfied. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Conjures a freezing sphere that attacks your enemies by exploding and doing some cold damage. spellbook of slow monster - This is a spellbook. Color: bright blue. Material: paper. Appearance: infinity plus one. Spell level: 2. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell fires an invisible beam that slows targets. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: speed You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 156 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 87% chance Wand drop chance was reduced to 97% Amulet drop chance was reduced to 76% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 91% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: quarterstaff (turn 90) The following skill became untrainable if you tried to train it too early: matter spells (turn 1026) The following skill became untrainable after a while: occult spells (turn 49512) The following skill couldn't be trained before a certain turn number is reached: knife (turn 16468) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43110 Monster spawn increase reached its maximum at turn 189210 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 454863 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: dark elven cultist (freq bonus 24) The monster species that spawned more often: telephone dragon (freq bonus 10) The monster species that spawned more often: forest ogre (freq bonus 4) The monster species that spawned more often: pitch-covered ogre (freq bonus 12) The monster species that spawned more often: locomoted tanka deleing (freq bonus 5) The monster species that spawned more often: incurability belayed (freq bonus 3) The monster species that spawned more often: photoreceptor pacify (freq bonus 12) The monster species that spawned more often: multicolor grue (freq bonus 8) The monster species that spawned more often: undead wandkeeper (freq bonus 4) The monster species that spawned more often: disfranchised straightening (freq bonus 16) The monster species that spawned more often: cuspidal pithed (freq bonus 6) The monster species that spawned more often: baal subject mummy (freq bonus 7) The monster species that spawned more often: slime giant (freq bonus 18) The monster species that spawned more often: fancy mushroom (freq bonus 9) The monster species that spawned more often: %s-$$$-NIX (freq bonus 6) The monster species that spawned more often: master colony lichen (freq bonus 10) The monster species that spawned more often: petit permamimic (freq bonus 5) The monster species that spawned more often: ferrous force fungus (freq bonus 16) The monster species that spawned more often: blank warp patch (freq bonus 44) The monster species that spawned more often: caterwaul (freq bonus 10) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: shapeshifting monsters (freq bonus 4) The monster species that never randomly spawned: unprofessed subhuman ramjet clearinghouse The monster species that never randomly spawned: cycle of life The monster species that never randomly spawned: RNG light The monster species that never randomly spawned: snakeman brute The monster species that never randomly spawned: yellowie The monster species that never randomly spawned: blink warp fungus The monster species that never randomly spawned: Suou Ginta The monster species that never randomly spawned: master green dragon The monster species that never randomly spawned: Kati's plateau boot The monster species that never randomly spawned: dark gray growth The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 11) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 20) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 12) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 2) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 37) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 14) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 11) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 33) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 4) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 10) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 3) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 2) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 30) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this trap was always invisible: filler trap The RNG hath decreed that this trap was generated more often: underlayer trap (freq bonus 1) Trap randomization happened for 1 in 104 traps Next attribute increase check would have come at turn 243 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 86% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of scare monster (ITAINO ITAINO TONDEKE) scroll of healing (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of mana (AEIAEIAE IEIOIO) scroll of phase door (KIDS 3 0 R 8 0 R) scroll of standard id (LIVING SALT SHAKER) scroll of cure (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) * scroll of extra healing (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) * scroll of greater mana restoration (SMALLER3 SMALLER3 SMALLER3) Spellbooks spellbook of freeze sphere (satisfied) spellbook of cone of cold (pen-written) spellbook of slow monster (infinity plus one) Potions potion of fruit juice (dangerous) Rings ring of gain strength (shiny) Wands wand of cold (secree) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ice Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.