Leeroy, lawful male albae Electric Mage -------- ......| |d...a.| |@...... --+----- [Leeroy the Charger] St7 Dx11 Co13 In15 Wi5 Ch8 EleAlbMalLaw Dlvl:1 $0 HP23(23) Pw25(25) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: hallu party You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 22 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 89% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 43% Wand drop chance was reduced to 94% Implant drop chance was reduced to 87% Armor drop chance was reduced to 84% Tool drop chance was reduced to 95% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 34% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: bow (turn 3) The following skill became untrainable if you tried to train it too early: searching (turn 150) The following skill became untrainable after a while: martial arts (turn 38698) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 17254) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34880 Monster spawn increase reached its maximum at turn 123273 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 388108 The monster class that cannot be genocided was elemental The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: identified emplane (freq bonus 6) The monster species that spawned more often: sea naga hatchling (freq bonus 10) The monster species that spawned more often: negative shade (freq bonus 6) The monster species that spawned more often: probe growth (freq bonus 15) The monster species that spawned more often: greater claw bug (freq bonus 6) The monster species that spawned more often: time monster (freq bonus 8) The monster species that spawned more often: plain orc (freq bonus 6) The monster species that spawned more often: absent fungus (freq bonus 3) The monster species that spawned more often: anti-vegetation eye (freq bonus 6) The monster species that spawned more often: Kristin's block-heeled sandal (freq bonus 42) The monster species that spawned more often: Policeman Kaptain (freq bonus 8) The monster species that spawned more often: absent warp patch (freq bonus 15) The monster species that spawned more often: animated tree (freq bonus 8) The monster species that spawned more often: celestial clarion (freq bonus 21) The monster species that spawned more often: intel scribe (freq bonus 12) The monster species that spawned more often: healing fungus (freq bonus 10) The monster species that spawned more often: Koschei (freq bonus 8) The monster species that spawned more often: wrinkled stalk (freq bonus 12) The monster species that spawned more often: icer turret (freq bonus 16) The monster species that spawned more often: carrion creeper (freq bonus 4) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster species that never randomly spawned: chaos elemental The monster species that never randomly spawned: insurmountable force patch The monster species that never randomly spawned: super-sweet girl in plateau boots The monster species that never randomly spawned: scarlet stalk The monster species that never randomly spawned: bronze firebird The monster species that never randomly spawned: dark young The monster species that never randomly spawned: tartaric entwisted couldst The monster species that never randomly spawned: adult red dragon The monster species that never randomly spawned: nexus growth The monster species that never randomly spawned: green colony The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 20) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 11) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 7) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 9) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 11) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 2) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 12) Trap randomization happened for 1 in 93 traps Next attribute increase check would have come at turn 814 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (150) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of magic mapping (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) scroll of healing (SHOW THE FUCKING STATUS ALREADY) scroll of mana (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) scroll of phase door (BUNDLEBUNDLEBUNDLE) scroll of standard id (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of cure (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS) * scroll of extra healing (NOBIMUS UPSCOTI) * scroll of greater mana restoration (ONLY EFFECTIVE STUNT IS HITTING) Spellbooks spellbook of shocking sphere (light cyan) spellbook of lightning (unidentified) Potions potion of levitation (vermillion) Rings ring of adornment (branching) Wands wand of lightning (cerulean) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Electric Mage... You and the shock hound pup escaped from the dungeon with 18 points, Since you escaped early, the score list will not be checked.