Leeroy, lawful male albae Ice Mage ----- ...| |.... |...| |...+ d..}| |@}.| -.--- | -. . . . -.. ---- [Leeroy the Cooler] St11 Dx9 Co14 In11 Wi5 Ch6 IceAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: poison resistance You could not have this property intrinsically: drunken boxing Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 67 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 97% Armor drop chance was reduced to 75% Tool drop chance was reduced to 96% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 70% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: saber (turn 48) The following skill became untrainable if you tried to train it too early: matter spells (turn 2070) The following skill became untrainable after a while: body spells (turn 44275) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 51996) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45229 Monster spawn increase reached its maximum at turn 168125 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4119379 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: blob (freq bonus 9) The monster species that spawned more often: thematic air elemental (freq bonus 13) The monster species that spawned more often: Bael (freq bonus 24) The monster species that spawned more often: Eve (freq bonus 60) The monster species that spawned more often: giant emerald frog (freq bonus 66) The monster species that spawned more often: cyan boomer (freq bonus 10) The monster species that spawned more often: leprechaun chairman (freq bonus 20) The monster species that spawned more often: dreading privet (freq bonus 22) The monster species that spawned more often: anthrax (freq bonus 20) The monster species that spawned more often: giant ghost bat (freq bonus 30) The monster species that spawned more often: coarser buffeting fluoridated (freq bonus 88) The monster species that spawned more often: wraith (freq bonus 39) The monster species that spawned more often: white missingno (freq bonus 20) The monster species that spawned more often: party warp patch (freq bonus 66) The monster species that spawned more often: wind mushroom (freq bonus 42) The monster species that spawned more often: sun rabbit (freq bonus 33) The monster species that spawned more often: siena stalk (freq bonus 72) The monster species that spawned more often: sloppy mushroom (freq bonus 88) The monster species that spawned more often: two of diamonds (freq bonus 22) The monster species that spawned more often: icicle crasher (freq bonus 48) The monster species that spawned more often: bearded gargoyle (freq bonus 30) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 8) The monster trait that was more common: silent monsters (freq bonus 3) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 4) The monster species that never randomly spawned: perdurability cantilevering The monster species that never randomly spawned: desert jinn The monster species that never randomly spawned: silver golem The monster species that never randomly spawned: petro trove The monster species that never randomly spawned: epidote stalk The monster species that never randomly spawned: thorn thresher The monster species that never randomly spawned: mein vasopressor The monster species that never randomly spawned: forcible electromotive The monster species that never randomly spawned: argued improvidence The monster species that never randomly spawned: burning clan The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 14) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 6) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 7) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 38) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 27) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 41) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 6) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 5) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: levitation trap (freq bonus 10) Trap randomization happened for 1 in 545 traps Next attribute increase check would have come at turn 615 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having flying (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (422) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 95% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of random enchantment (SUKI TOKIMEKI TO KISS) scroll of healing (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of mana (STUPIDAMY) scroll of phase door (JE SUIS COVFEFE) scroll of standard id (TROOG TROOOG TROOOOOG) scroll of cure (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) * scroll of extra healing (PRIME DOT ZIP) * scroll of greater mana restoration (BUGGY DEBUGGED OPTIMIZED) Spellbooks spellbook of freeze sphere (ochre) spellbook of cone of cold (antichrist) spellbook of slow monster (grating) Potions potion of restore ability (marigold) Rings ring of protection from shape changers (finger-jamming) Wands wand of cold (vajra blade) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ice Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.