Leeroy, lawful male albae Acid Mage -----.---- |........| |.....$..| |....@d..| .........| ---------- [Leeroy the Oozer] St5 Dx9 Co8 In13 Wi6 Ch5 AciAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: polymorph control You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 182 Ring identification only worked 4 times out of 30 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 158 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 80% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 66% Tool drop chance was reduced to 74% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 71% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: mace (turn 86) The following skill became untrainable if you tried to train it too early: healing spells (turn 588) The following skill became untrainable after a while: devices (turn 48580) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 23123) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42374 Monster spawn increase reached its maximum at turn 105797 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 490050 The monster class that cannot be genocided was nymph The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: pellet warrior (freq bonus 8) The monster species that spawned more often: drow subordinate (freq bonus 4) The monster species that spawned more often: ferrous force fungus (freq bonus 8) The monster species that spawned more often: syphoned artful peacefully sanctum (freq bonus 12) The monster species that spawned more often: Detective Katcher (freq bonus 10) The monster species that spawned more often: clock stalk (freq bonus 3) The monster species that spawned more often: mutant ninja turtle (freq bonus 8) The monster species that spawned more often: cure slime (freq bonus 6) The monster species that spawned more often: Rocket Science PhD (freq bonus 15) The monster species that spawned more often: Ruea's sneaker (freq bonus 30) The monster species that spawned more often: cadged deceitfully dingey evacuee (freq bonus 36) The monster species that spawned more often: The extra fleecy bundle her hugging boot (freq bonus 3) The monster species that spawned more often: centaur rustlord (freq bonus 4) The monster species that spawned more often: mimer nurserymaid (freq bonus 12) The monster species that spawned more often: christmas child (freq bonus 12) The monster species that spawned more often: followeth volatilizing (freq bonus 36) The monster species that spawned more often: fumblebumble bomb (freq bonus 6) The monster species that spawned more often: undead rogue (freq bonus 8) The monster species that spawned more often: heavily cursed lizard (freq bonus 4) The monster species that spawned more often: strive snowplowed (freq bonus 8) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 5) The monster trait that was more common: monsters that count as rats (freq bonus 4) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 4) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 13) The monster trait that was more common: monsters with sleep resistance (freq bonus 4) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 8) The monster species that never randomly spawned: nezeramon fighter The monster species that never randomly spawned: silver mouse The monster species that never randomly spawned: poetic jelly The monster species that never randomly spawned: snarliest rewrought The monster species that never randomly spawned: leprechaun sorceror The monster species that never randomly spawned: undead cockatrice The monster species that never randomly spawned: landmine The monster species that never randomly spawned: eliminate stereotyped The monster species that never randomly spawned: grilled igloo The monster species that never randomly spawned: death ooze The monster class that more likely to generate with musable stuff: nymph The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 4) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 91) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 73) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 10) Trap randomization happened for 1 in 600 traps Next attribute increase check would have come at turn 508 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (79) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of blank paper (unlabeled) scroll of healing (MANIC MINER) scroll of mana (ELF IS DOUBLEQUICKER WHEN RAIN) scroll of phase door (WHAT THE HELL THE YES NO CONFIRMATION IS TEH UBER SUX) scroll of standard id (SLIPPAGE 2DOT0) scroll of cure (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) * scroll of extra healing (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) * scroll of greater mana restoration (YOU GOTTA TALK TO THE AMYFICATION) Spellbooks spellbook of acid sphere (biting) spellbook of acid stream (black-listed) Potions potion of gain ability (infusion) potion of oil (blueberry) Rings ring of fire resistance (germanium) Wands wand of acid (degraded) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.