Leeroy, chaotic male albae Flame Mage ----------- |......... |.°.......| |......$... |.......d.| |..F....@.| - --------- [Leeroy the Spark] St10 Dx7 Co12 In12 Wi5 Ch7 FlaAlbMalCha Dlvl:1 $0 HP23(23) Pw25(25) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. ring of gain strength - This is a ring. Color: bright blue. Material: pourpoor. Appearance: pourpoor. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. Wearing this ring increases your strength by its enchantment value. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 129 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 187 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 82% Ring drop chance was reduced to 75% Wand drop chance was reduced to 96% Potion drop chance was reduced to 63% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: form II (Makashi) The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: body spells (turn 7) The following skill became untrainable if you tried to train it too early: club (turn 96) The following skill became untrainable after a while: techniques (turn 54057) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 82654) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43478 Monster spawn increase reached its maximum at turn 126180 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 541839 The monster class that cannot be genocided was dragon The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: terrorist prepping (freq bonus 6) The monster species that spawned more often: Carina's profiled combat boot (freq bonus 6) The monster species that spawned more often: Xinvirae (freq bonus 3) The monster species that spawned more often: lilac stalk (freq bonus 12) The monster species that spawned more often: salaciously reawakened (freq bonus 8) The monster species that spawned more often: weremumak (freq bonus 9) The monster species that spawned more often: alien egg (freq bonus 4) The monster species that spawned more often: tear patch (freq bonus 14) The monster species that spawned more often: heart of wolverine (freq bonus 8) The monster species that spawned more often: grim master (freq bonus 6) The monster species that spawned more often: thick jackal (freq bonus 12) The monster species that spawned more often: animated roller blade (freq bonus 4) The monster species that spawned more often: lour staining (freq bonus 18) The monster species that spawned more often: thermosphere slog (freq bonus 90) The monster species that spawned more often: razorfin fish (freq bonus 8) The monster species that spawned more often: Cerberus (freq bonus 5) The monster species that spawned more often: lethal gopher (freq bonus 6) The monster species that spawned more often: maud spore (freq bonus 36) The monster species that spawned more often: vorpal bunny (freq bonus 12) The monster species that spawned more often: Dreaming Kop (freq bonus 3) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 6) The monster species that never randomly spawned: leased yachting The monster species that never randomly spawned: alarm ray The monster species that never randomly spawned: identity horror The monster species that never randomly spawned: intelligent monkey The monster species that never randomly spawned: octarine warp fungus The monster species that never randomly spawned: wereworm The monster species that never randomly spawned: unsaddle unveiled The monster species that never randomly spawned: like-like The monster species that never randomly spawned: Olog-hai psychic The monster species that never randomly spawned: village idiot The monster class that always generated with extra speed: jabberwock The monster class that more likely to generate with musable stuff: rust monster or disenchanter The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 397) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 11) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 27) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 5) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 8) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 9) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 7) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 7) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this trap was always invisible: wakeup call trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 2) Trap randomization happened for 1 in 267 traps Trap difficulty was increased by 20 Next attribute increase check would have come at turn 3092 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (503) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 85% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (GO AWAY) scroll of healing (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of mana (TOMSOD SAYS SLEX IS A GELATINOUS CUBE) scroll of phase door (AIR ELEMENTAL SPEED BEHOLDER) scroll of standard id (IN CASE OF DOUBT JUST ALWAYS GRADINA) scroll of cure (EN SNORING HEALTHITS LOWERED) * scroll of extra healing (10 SD) * scroll of greater mana restoration (POKEDEX REGISTRATION COMPLETE) Spellbooks spellbook of flame sphere (goofy) spellbook of fireball (deep blue) spellbook of light (colluded) Potions potion of gain energy (fuming) Rings ring of gain strength (pourpoor) Wands wand of fire (patterned) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.