Leeroy, chaotic male albae Acid Mage -------------- |............- |............| |.....$.k....| ........@d...| ------ ------- [Leeroy the Oozer] St7 Dx9 Co10 In10 Wi4 Ch6 AciAlbMalCha Dlvl:1 $0 HP23(23) Pw25(25) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 88% Armor drop chance was reduced to 84% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 52% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: devices (turn 3) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 730) The following skill became untrainable after a while: enchantment spells (turn 52204) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 39463) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76748 Monster spawn increase reached its maximum at turn 157119 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2210112 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: gray dragon (freq bonus 12) The monster species that spawned more often: bannik (freq bonus 4) The monster species that spawned more often: hell cop (freq bonus 12) The monster species that spawned more often: intelligent penetrator (freq bonus 16) The monster species that spawned more often: glass elemental (freq bonus 10) The monster species that spawned more often: ruralite cinnamon (freq bonus 9) The monster species that spawned more often: moa constrictor (freq bonus 10) The monster species that spawned more often: striking womanizing (freq bonus 18) The monster species that spawned more often: vapor engulfer (freq bonus 12) The monster species that spawned more often: Zappa the Possessed (freq bonus 9) The monster species that spawned more often: poliwrath (freq bonus 9) The monster species that spawned more often: strungler vine (freq bonus 4) The monster species that spawned more often: crude turret (freq bonus 7) The monster species that spawned more often: protected black unicorn (freq bonus 28) The monster species that spawned more often: large wand trove (freq bonus 12) The monster species that spawned more often: spiller Olog-hai (freq bonus 15) The monster species that spawned more often: bear trove (freq bonus 30) The monster species that spawned more often: big acid blob (freq bonus 20) The monster species that spawned more often: crystal golem (freq bonus 12) The monster species that spawned more often: fuguh sephirah (freq bonus 16) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 8) The monster trait that was more common: monsters with random thieving attacks (freq bonus 2) The monster species that never randomly spawned: bogged besting The monster species that never randomly spawned: civilian repainted The monster species that never randomly spawned: Barbara's lovely sandal The monster species that never randomly spawned: fudged loopier unvarnished sedation The monster species that never randomly spawned: Fenja The monster species that never randomly spawned: emperor mimic The monster species that never randomly spawned: cucumgappa The monster species that never randomly spawned: speed photon The monster species that never randomly spawned: Ina The monster species that never randomly spawned: engorged eyebrow The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 18) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 17) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 14) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 6) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 6) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 11) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 76) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 25) Trap randomization happened for 1 in 171 traps Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (542) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of healing (VITERBI TRELLIS) scroll of mana (FASCICULUS PROPRIUS) scroll of phase door (JOKEMON HOEDOWN) scroll of standard id (ROT THIRTEEN EBG GUVEGRRA) scroll of cure (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) * scroll of extra healing (STUNT PROTECTED HAS NO SUPESTATE) * scroll of greater mana restoration (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) Spellbooks spellbook of acid sphere (brand-new) spellbook of acid stream (torn) Potions potion of ESP (sparkly) Rings ring of fire resistance (rigged) Wands wand of acid (hexagonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.