Leeroy, chaotic female borg Geek ---------.--- |......$.... |.(....... |....... |..... |.d. -@- ### [Leeroy the Newbie] St18/01 Dx6 Co17 In5 Wi8 Ch8 GeeBorFemCha Dlvl:1 $3 HP19(19) Pw23(23) AC6 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic female borg Geek. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. Pick an object. @ a human or elf or you (borg geek called Leeroy) Accessing Pokedex entry for geek... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 2. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). Resists electricity, poison. Conveys electricity, poison resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical # (3x) You begin two-weapon combat. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 electric sword (weapon in hand) {16} Armor c - an uncursed +1 pair of gauntlets of typing (being worn) {4} i - an uncursed +1 robe (being worn) {16} j - an uncursed +0 pair of leather gloves {4} Comestibles f - 2 uncursed Hacker's Foods {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions d - 2 uncursed potions of Jolt Cola {0} e - 2 uncursed finalized potions of Jolt Cola {0} Tools b - 2 uncursed ICs {2} g - a blessed pack of floppies {3} h - an uncursed +1 red lightsaber (1388) (wielded in other hand) {24} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 186 Implant identification only worked 1 times out of 47 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 41% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 75% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: lance (turn 28) The following skill became untrainable if you tried to train it too early: missile weapons (turn 546) The following skill became untrainable after a while: chaos spells (turn 45159) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 81653) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68125 Monster spawn increase reached its maximum at turn 200485 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3615192 The monster class that cannot be genocided was nymph The monster class that was spawned more often: apelike creature (freq bonus 3) The monster species that spawned more often: Ghost of Heel (freq bonus 10) The monster species that spawned more often: titan (freq bonus 32) The monster species that spawned more often: mystic (freq bonus 10) The monster species that spawned more often: coolivert (freq bonus 20) The monster species that spawned more often: supersoldier ant (freq bonus 18) The monster species that spawned more often: acidic warp fungus (freq bonus 24) The monster species that spawned more often: martian phototrophic (freq bonus 40) The monster species that spawned more often: Policeman Kaptain (freq bonus 24) The monster species that spawned more often: sand lancer (freq bonus 8) The monster species that spawned more often: blargg (freq bonus 5) The monster species that spawned more often: mountain ogre (freq bonus 36) The monster species that spawned more often: hidden troll (freq bonus 18) The monster species that spawned more often: flying gecko (freq bonus 4) The monster species that spawned more often: blue beetle (freq bonus 18) The monster species that spawned more often: red laser (freq bonus 6) The monster species that spawned more often: very barbed devil (freq bonus 36) The monster species that spawned more often: adom horror (freq bonus 48) The monster species that spawned more often: wide-clubbed tentacle (freq bonus 20) The monster species that spawned more often: guardian naga hatchling (freq bonus 15) The monster species that spawned more often: race X (freq bonus 12) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 24) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster species that never randomly spawned: mana monster The monster species that never randomly spawned: eastern mystic cat The monster species that never randomly spawned: dazzling smasher The monster species that never randomly spawned: sickle skeleton The monster species that never randomly spawned: kent lout geranium speedily The monster species that never randomly spawned: highhatting menstrual The monster species that never randomly spawned: iguanodon The monster species that never randomly spawned: fast ray The monster species that never randomly spawned: insect swarm The monster species that never randomly spawned: noonday chokey The monster class that always generated with extra speed: elemental The monster class that more likely to generate with musable stuff: major demon The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 15) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 19) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 32) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 14) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 9) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 142) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 10) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 15) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 2) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 50) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: implant of erosion (vivid) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 2) Trap randomization happened for 1 in 664 traps Trap difficulty was increased by 17 Next attribute increase check would have come at turn 1137 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You could survive without air You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was VMS The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (247) You survived You didn't know any spells. Techniques known in the end Name Level Status phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor gauntlets of typing (occultism gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (guzzle helmet) * sedge hat (hacker helmet) * skullcap (steel helmet) * flack helmet (round helmet) * crystal helm (anachrononononaut helmet) * mining helm (chain-aventailed helmet) * field helm (water-pipe helmet) * helm of safeguard (meso helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (nondescript gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (winter stilettos) * boots of safeguard (nature boots) Scrolls scroll of healing (AKARNACHTHAS) scroll of mana (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll of phase door (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of standard id (LUXUS MODA) scroll of cure (GROUP SING MAKE MORE DAMAGED) * scroll of extra healing (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) * scroll of greater mana restoration (LARGEST DIVING JUMP) Potions * potion of Jolt Cola (murky) Tools * IC (many-wired thing) * pack of floppies (box containing little plastic cards) * diode (two-wired thing) * transistor (three-wired thing) red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Geek... Youescaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.