Leeroy, lawful male albae Mahou Shoujo ------- ---.....--- |.........| ..$....@..| |......@..| ---.....--- -.----- [Leeroy the Schoolkid] St9 Dx6 Co9 In8 Wi13 Ch11 MahAlbMalLaw Dlvl:1 $0 HP26(26) Pw12(12) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # pair of water walking boots - This is a piece of armor. Color: gray. Material: mysterious. Appearance: velcro sandals. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). These sandals are a curse if you want to run, because they slow you down. They also don't look very good and reduce your charisma. Plus, you'll be more vulnerable to claw attacks. However, if you kick an enemy, you'll deal extra damage and paralyze the target! Also, despite not actually looking very sexy, they still count as sexy flats. If you want to be like Jesus and walk on water, wear this pair of boots. They also allow you to walk on lava, but keep in mind they will be touching it if you do. pair of water walking boots - This is a piece of armor. Color: gray. Material: mysterious. Appearance: velcro sandals. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). These sandals are a curse if you want to run, because they slow you down. They also don't look very good and reduce your charisma. Plus, you'll be more vulnerable to claw attacks. However, if you kick an enemy, you'll deal extra damage and paralyze the target! Also, despite not actually looking very sexy, they still count as sexy flats. If you want to be like Jesus and walk on water, wear this pair of boots. They also allow you to walk on lava, but keep in mind they will be touching it if you do. spellbook of frost - This is a spellbook. Color: brown. Material: paper. Appearance: colluded. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Tries to slow down all monsters adjacent to you, but they can resist. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +0 pair of water walking boots (being worn) {8} b - an uncursed +0 studded leather armor (being worn) {80} Comestibles g - an uncursed tin of porter lichen {0} h - an uncursed tin of aqua kobold meat {0} i - an uncursed tin of visor sewer rat meat {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - an uncursed scroll of standard id {0} n - an invisible uncursed scroll of standard id {0} o - an uncursed scroll of cure {0} Spellbooks d - an uncursed finalized spellbook of frost (0:4) {0} e - an uncursed spellbook of burrow (2:4) {0} f - an uncursed finalized spellbook of enchant armor (5:3) {0} Wands c - an uncursed wand of striking (0:1) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: magical breathing You could not have this property intrinsically: petrification resistance Wand identification only worked 3 times out of 29 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 165 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 85% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 94% Food drop chance was reduced to 84% The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: body spells (turn 2) The following skill became untrainable if you tried to train it too early: sling (turn 60) The following skill became untrainable after a while: two-weapon combat (turn 61462) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 59026) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49061 Monster spawn increase reached its maximum at turn 203801 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 561180 The monster class that cannot be genocided was golem The monster class that was spawned more often: pile of coins (freq bonus 5) The monster species that spawned more often: magic star (freq bonus 48) The monster species that spawned more often: petro mushroom (freq bonus 54) The monster species that spawned more often: bronze colossus (freq bonus 32) The monster species that spawned more often: polymerization indulgently racketier (freq bonus 21) The monster species that spawned more often: cyan bulb (freq bonus 18) The monster species that spawned more often: K14 (freq bonus 16) The monster species that spawned more often: morocco dewiest rail (freq bonus 48) The monster species that spawned more often: sexy chinese woman (freq bonus 7) The monster species that spawned more often: devious Archon (freq bonus 54) The monster species that spawned more often: scene accelerando (freq bonus 14) The monster species that spawned more often: poison elemental (freq bonus 42) The monster species that spawned more often: alig (freq bonus 9) The monster species that spawned more often: protege forgettable expounder (freq bonus 24) The monster species that spawned more often: bowazon (freq bonus 14) The monster species that spawned more often: unresigned snapper lobbyer underwrite announcement greyed (freq bonus 28) The monster species that spawned more often: abolisher napery (freq bonus 42) The monster species that spawned more often: barb colony (freq bonus 12) The monster species that spawned more often: Mac Moneysac (freq bonus 18) The monster species that spawned more often: nethackfourk vortex (freq bonus 14) The monster species that spawned more often: amazonas crocodile (freq bonus 21) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster species that never randomly spawned: plait yogic The monster species that never randomly spawned: Shy Laura's lovely combat boot The monster species that never randomly spawned: implausibly polled The monster species that never randomly spawned: unknown grue The monster species that never randomly spawned: hooliganism shoplifter gainful The monster species that never randomly spawned: pile of very angry coins The monster species that never randomly spawned: negating sphere The monster species that never randomly spawned: silver spore The monster species that never randomly spawned: irresistible spore The monster species that never randomly spawned: Uniform Kaptain The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 65) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 13) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 19) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 7) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 5) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 12) Trap randomization happened for 1 in 71 traps Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having discount action (0) You had 1500 points of nutrition remaining You aggravated monsters You could walk on water You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (227) You survived Spells known in the end Name Level Category Fail Memory a - frost 4 elemental 90% 400% b - burrow 6 elemental 98% 600% c - enchant armor 7 enchant 99% 700% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor water walking boots (velcro sandals) Scrolls scroll of healing (AMYXJONADAB) scroll of mana (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) scroll of phase door (HIRAGANA LETTER YA) scroll of standard id (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) scroll of cure (HYPNOTIZED PLAGIARIST) * scroll of extra healing (FLURRY GRUESOME ABILITY OF ALL RISED) * scroll of greater mana restoration (ID 9739285327 INFO CRYPTEDFILES BIZ) Spellbooks spellbook of frost (colluded) spellbook of burrow (black) spellbook of enchant armor (shining) Wands wand of striking (mistletoe) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.