Leeroy, lawful male doppelganger Paladin ---------- |......@.| |......d.| -------+-- [Leeroy the Fighter of Law] St5 Dx11 Co13 In7 Wi8 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: telepathy You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 75 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 196 Monsters only dropped their musable items with 87% chance Wand drop chance was reduced to 95% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 96% Food drop chance was reduced to 96% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 124) The following skill became untrainable if you tried to train it too early: saber (turn 6528) The following skill became untrainable after a while: matter spells (turn 17915) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 12061) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 35415 Monster spawn increase reached its maximum at turn 100297 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4683042 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: chemical patch (freq bonus 6) The monster species that spawned more often: nonexistence tipple (freq bonus 10) The monster species that spawned more often: festooning integrated (freq bonus 272) The monster species that spawned more often: baby sarkany (freq bonus 36) The monster species that spawned more often: epistle axel (freq bonus 6) The monster species that spawned more often: koschoneh sephirah (freq bonus 12) The monster species that spawned more often: sparkling warp patch (freq bonus 12) The monster species that spawned more often: micamber mechanic (freq bonus 6) The monster species that spawned more often: confirming lovesick (freq bonus 16) The monster species that spawned more often: domestic ogre (freq bonus 8) The monster species that spawned more often: dancing dragon (freq bonus 4) The monster species that spawned more often: tunnel spider (freq bonus 16) The monster species that spawned more often: inka girl (freq bonus 132) The monster species that spawned more often: forresaur (freq bonus 24) The monster species that spawned more often: coral draconian (freq bonus 8) The monster species that spawned more often: aquatic golem (freq bonus 18) The monster species that spawned more often: emptiest wastery (freq bonus 7) The monster species that spawned more often: fetishist luminesced (freq bonus 12) The monster species that spawned more often: Racemicron, Prince of Acid and Melting (freq bonus 10) The monster species that spawned more often: orc mage (freq bonus 24) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 10) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 3) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster species that never randomly spawned: aggravator The monster species that never randomly spawned: healing trove The monster species that never randomly spawned: absent fungus The monster species that never randomly spawned: misapprehend aviatrix The monster species that never randomly spawned: pukelman The monster species that never randomly spawned: slayer The monster species that never randomly spawned: sweet coquette The monster species that never randomly spawned: gnome lady The monster species that never randomly spawned: unbeliever nursed The monster species that never randomly spawned: impalpable bedim pinioning The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 3) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 10) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 12) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 10) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 11) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 4) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 6) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 38) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 6) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this trap was always invisible: level beamer The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 10) Trap randomization happened for 1 in 202 traps Next attribute increase check would have come at turn 326 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having flying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (302) You survived Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (masked helmet) leather gloves (velvet gloves) low boots (walking shoes) Scrolls scroll of healing (SLASHEM EXTENDED WANTS YOU DEAD) scroll of mana (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of phase door (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of standard id (GHOTI) scroll of cure (KNOCK THE PROP CANNT BE USE) * scroll of extra healing (EDEVESH HANAGASH) * scroll of greater mana restoration (RECOVER DEAD BY SCREAM) Spellbooks spellbook of cure stun (big) Rings ring of warning (Elbereth-inscribed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.