Leeroy, lawful male doppelganger Paladin ----- |$... |f@.| |.... ----- [Leeroy the Fighter of Law] St3 Dx6 Co14 In8 Wi8 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 148 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 36 Armor identification only worked 15 times out of 57 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 75% Wand drop chance was reduced to 98% Potion drop chance was reduced to 86% Armor drop chance was reduced to 90% Tool drop chance was reduced to 87% Food drop chance was reduced to 90% Monster death drops spawned with only 81% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: dart (turn 5) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1935) The following skill became untrainable after a while: body spells (turn 66444) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 46680) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 98255 Monster spawn increase reached its maximum at turn 176847 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1381751 The monster class that cannot be genocided was light The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: mad mage (freq bonus 3) The monster species that spawned more often: bloodshot eye (freq bonus 18) The monster species that spawned more often: wisdom naga (freq bonus 6) The monster species that spawned more often: plasma spore (freq bonus 12) The monster species that spawned more often: wrap cube (freq bonus 6) The monster species that spawned more often: hacker teacher (freq bonus 4) The monster species that spawned more often: hunting gremlin (freq bonus 2) The monster species that spawned more often: nausea growth (freq bonus 12) The monster species that spawned more often: buddha consecratory meticulosity (freq bonus 9) The monster species that spawned more often: devil's mummy (freq bonus 2) The monster species that spawned more often: k2hack vortex (freq bonus 4) The monster species that spawned more often: psycho kitten (freq bonus 8) The monster species that spawned more often: giant tree ant (freq bonus 10) The monster species that spawned more often: litter vortex (freq bonus 6) The monster species that spawned more often: cheeky pupil biter (freq bonus 24) The monster species that spawned more often: randomizer (freq bonus 16) The monster species that spawned more often: seeker automaton (freq bonus 6) The monster species that spawned more often: religious nymph (freq bonus 2) The monster species that spawned more often: giant anteater (freq bonus 8) The monster species that spawned more often: cabin kneecapped (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 10) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster species that never randomly spawned: stone grue The monster species that never randomly spawned: reseeding apodal The monster species that never randomly spawned: pile of slinger coins The monster species that never randomly spawned: water sprite The monster species that never randomly spawned: radiance pardonably disconcertment The monster species that never randomly spawned: spraying orbital The monster species that never randomly spawned: baby ruby dragon The monster species that never randomly spawned: procedurally notifier cortex yawning ultrahigh The monster species that never randomly spawned: agronomic sunlight somnambulator The monster species that never randomly spawned: shimmering mushroom The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 20) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 9) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 3) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 10) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 4) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 3) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 4) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 2) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 3) Trap randomization happened for 1 in 242 traps Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having numbopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (369) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 32% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (mechanical helmet) leather gloves (even pair of gloves) low boots (walking shoes) Scrolls scroll of healing (RANTING BACILLUS) scroll of mana (DEJIZ FRADO) scroll of phase door (KILL THE GMAN BUTCHER) scroll of standard id (THE THE GHOSTSES) scroll of cure (I THINK THE WAND BALANCE PATCH SUXXORZ) * scroll of extra healing (ADE EXPIRIUS) * scroll of greater mana restoration (HEEL STEALING) Spellbooks spellbook of cure sickness (salient) Rings ring of warning (viva) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.