Leeroy, lawful male doppelganger Paladin --.-- |@... |.d.| |.... |...| |...| |...| --+-- [Leeroy the Fighter of Law] St4 Dx4 Co9 In11 Wi6 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. spellbook of nexus field - This is a spellbook. Color: bright blue. Material: paper. Appearance: wet. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Tries to teleport all monsters adjacent to you away, although they have a chance to resist. It will occasionally backlash by reducing one of your attributes, permanently. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 281 Ring identification only worked 4 times out of 35 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 60% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 62% Implant drop chance was reduced to 96% Potion drop chance was reduced to 88% Tool drop chance was reduced to 94% Food drop chance was reduced to 83% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 2) The following skill became untrainable if you tried to train it too early: dagger (turn 4356) The following skill became untrainable after a while: protection spells (turn 19659) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 55508) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 135300 Monster spawn increase reached its maximum at turn 236592 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1030725 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: brown beetle (freq bonus 6) The monster species that spawned more often: evil bird (freq bonus 8) The monster species that spawned more often: assembling skipperage (freq bonus 36) The monster species that spawned more often: crater warp fungus (freq bonus 5) The monster species that spawned more often: nasty ray (freq bonus 8) The monster species that spawned more often: vampiric colony (freq bonus 4) The monster species that spawned more often: shadow serpent (freq bonus 10) The monster species that spawned more often: thieving type (freq bonus 6) The monster species that spawned more often: octarine patch (freq bonus 48) The monster species that spawned more often: statue gargoyle (freq bonus 10) The monster species that spawned more often: wand golem (freq bonus 8) The monster species that spawned more often: inertia drake (freq bonus 6) The monster species that spawned more often: gelatinous glob (freq bonus 8) The monster species that spawned more often: evasive maggot (freq bonus 3) The monster species that spawned more often: two-headed giant (freq bonus 3) The monster species that spawned more often: consigning echidna admissible (freq bonus 6) The monster species that spawned more often: Ahtu, Avatar of Nyarlathotep (freq bonus 8) The monster species that spawned more often: green worm mass (freq bonus 24) The monster species that spawned more often: palpation radio (freq bonus 2) The monster species that spawned more often: anopheles fly (freq bonus 3) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 3) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster species that never randomly spawned: sligon The monster species that never randomly spawned: cleanlier wyomingite The monster species that never randomly spawned: Hanh's translucent sandal The monster species that never randomly spawned: shining penetrator The monster species that never randomly spawned: inertia mushroom The monster species that never randomly spawned: dark jedi The monster species that never randomly spawned: azure force fungus The monster species that never randomly spawned: demimondaine The monster species that never randomly spawned: wereworm The monster species that never randomly spawned: visioned accommodative The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 14) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 8) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 29) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 9) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 3) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 10) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 10) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 3) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 5) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 58) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: highscore trap (freq bonus 2) Trap randomization happened for 1 in 826 traps Next attribute increase check would have come at turn 392 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having confusion resistance (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (164) You survived Spells known in the end Name Level Category Fail Memory a - nexus field 7 occult 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (RNG helmet) leather gloves (light gloves) low boots (walking shoes) Scrolls scroll of healing (BUTANG ZOOMBOINGY ZOLIZEAL) scroll of mana (STUNT OF GHOST IS DIFFER) scroll of phase door (TEPER VY MERTVY) scroll of standard id (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of cure (MANIC MINER) * scroll of extra healing (GRASS MUD HORSE) * scroll of greater mana restoration (ABDA) Spellbooks spellbook of nexus field (wet) Rings ring of warning (lighting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.