Leeroy, lawful male doppelganger Paladin -- ---- ....@.| |...d.. |....V| |...... ------- [Leeroy the Fighter of Law] St3 Dx6 Co9 In6 Wi10 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 31 Implant identification only worked 1 times out of 84 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 80% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 77% Armor drop chance was reduced to 68% Tool drop chance was reduced to 84% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: knife (turn 17) The following skill became untrainable if you tried to train it too early: sexy flats (turn 96) The following skill became untrainable after a while: enchantment spells (turn 16040) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 40517) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 16695 Monster spawn increase reached its maximum at turn 125059 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 363475 The monster class that cannot be genocided was lizard The monster class that was spawned more often: mimic (freq bonus 6) The monster species that spawned more often: undead swarm permamimic (freq bonus 32) The monster species that spawned more often: ice vampire (freq bonus 51) The monster species that spawned more often: cleanlier wyomingite (freq bonus 198) The monster species that spawned more often: splicticore (freq bonus 132) The monster species that spawned more often: devil-bat (freq bonus 18) The monster species that spawned more often: starlet bundle (freq bonus 24) The monster species that spawned more often: antimatter fungus (freq bonus 48) The monster species that spawned more often: malformation redemanded (freq bonus 21) The monster species that spawned more often: giant brown dragonfly (freq bonus 12) The monster species that spawned more often: Bulletproof Lieutenant (freq bonus 16) The monster species that spawned more often: night giant (freq bonus 16) The monster species that spawned more often: little tyrannosaurus (freq bonus 27) The monster species that spawned more often: murk dweller (freq bonus 33) The monster species that spawned more often: tree beetle (freq bonus 60) The monster species that spawned more often: Ruea (freq bonus 14) The monster species that spawned more often: forbidden lich (freq bonus 96) The monster species that spawned more often: seven-headed hydra (freq bonus 14) The monster species that spawned more often: analogical heavyset (freq bonus 22) The monster species that spawned more often: giant ebony ant (freq bonus 18) The monster species that spawned more often: sasquachuck (freq bonus 12) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster species that never randomly spawned: cash trap The monster species that never randomly spawned: red jelly The monster species that never randomly spawned: siege caterpillar The monster species that never randomly spawned: sand wall The monster species that never randomly spawned: Nikolei The monster species that never randomly spawned: tree force patch The monster species that never randomly spawned: tree mushroom The monster species that never randomly spawned: disintegration hound The monster species that never randomly spawned: xeroc The monster species that never randomly spawned: migo warrior The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 54) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 16) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 17) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 8) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 3) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 40) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 9) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 7) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 9) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 7) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 4) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 2) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this trap was always invisible: damage meter trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 6) Trap randomization happened for 1 in 273 traps Next attribute increase check would have come at turn 387 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having detect monsters (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (171) You survived Spells known in the end Name Level Category Fail Memory a - identify 5 divine 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (grimace helmet) leather gloves (odd pair of gloves) low boots (walking shoes) Scrolls scroll of healing (NSFW ASCII) scroll of mana (ABIL BASE CURR GEAR TEMP TOTL) scroll of phase door (SKCUS YELDUD) scroll of standard id (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) scroll of cure (ANGULAR SIGN) * scroll of extra healing (ONLY EFFECTIVE STUNT IS HITTING) * scroll of greater mana restoration (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) Spellbooks spellbook of identify (spotted) Rings ring of warning (gold) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.