Leeroy, lawful male doppelganger Paladin 8 -- ------ .. .....| |.f... |$.@.| ----#- [Leeroy the Fighter of Law] St8 Dx10 Co18 In8 Wi8 Ch8 PalDopMalLaw Dlvl:1 $1 HP20(20) Pw27(27) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 88% Wand drop chance was reduced to 97% Potion drop chance was reduced to 85% Armor drop chance was reduced to 85% Tool drop chance was reduced to 94% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 37% of the time only The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: paddle (turn 38) The following skill became untrainable if you tried to train it too early: devices (turn 8134) The following skill became untrainable after a while: javelin (turn 31470) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 63979) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 50568 Monster spawn increase reached its maximum at turn 135193 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6871172 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: clergyman gainsay sodded (freq bonus 3) The monster species that spawned more often: spherical laser (freq bonus 12) The monster species that spawned more often: missile turret (freq bonus 8) The monster species that spawned more often: scary monster (freq bonus 16) The monster species that spawned more often: flying umber hulk (freq bonus 72) The monster species that spawned more often: quarterback tortoise (freq bonus 4) The monster species that spawned more often: wolfram monroe (freq bonus 18) The monster species that spawned more often: omochi beast (freq bonus 10) The monster species that spawned more often: staryu (freq bonus 16) The monster species that spawned more often: ultraviolet light (freq bonus 8) The monster species that spawned more often: petty venomous nymph (freq bonus 12) The monster species that spawned more often: chibi ninja (freq bonus 15) The monster species that spawned more often: guardbot (freq bonus 20) The monster species that spawned more often: flying fungus (freq bonus 4) The monster species that spawned more often: sphinx (freq bonus 6) The monster species that spawned more often: death metal freak (freq bonus 9) The monster species that spawned more often: ice trove (freq bonus 12) The monster species that spawned more often: armed snake (freq bonus 4) The monster species that spawned more often: scalesmen undergo (freq bonus 9) The monster species that spawned more often: Annika (freq bonus 16) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster species that never randomly spawned: cloud stalker The monster species that never randomly spawned: stone spore The monster species that never randomly spawned: Firhellor The monster species that never randomly spawned: surface hem The monster species that never randomly spawned: sandman The monster species that never randomly spawned: stalking journeyman lichen The monster species that never randomly spawned: shimmering seraphon The monster species that never randomly spawned: death mewlip The monster species that never randomly spawned: wrinkled mushroom patch The monster species that never randomly spawned: red naga The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 16) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 26) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 79) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 14) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 6) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 10) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 5) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 3) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 5) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 2) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 9) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 3) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: nexus trap (freq bonus 2) Trap randomization happened for 1 in 1000 traps Next attribute increase check would have come at turn 392 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having a sight bonus (0) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (frequent helmet) leather gloves (vampiric gloves) low boots (walking shoes) Scrolls scroll of healing (DER AFFE MACHT 4 SCHADEN) scroll of mana (MESMERIZE NEUTRON ELBOWED HAREM) scroll of phase door (NADSIL SEETRURA) scroll of standard id (MAMPIFANDRAY SELA) scroll of cure (DEHARK A SONE BHELL) * scroll of extra healing (THE RAPE OF THE CATHLETTE) * scroll of greater mana restoration (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) Spellbooks spellbook of enlighten (goofy) Rings ring of warning (andalusite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.