Leeroy, lawful male albae Gunner ----.----- |........| |..@...... |.@......| |........+ ---------- [Leeroy the Pistol User] St6 Dx10 Co11 In9 Wi8 Ch5 GunAlbMalLaw Dlvl:1 $0 HP20(20) Pw11(11) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Gunner. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 assault rifle (weapon in hand) {16} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - an uncursed +0 sniper rifle {20} d - 200 uncursed +0 bullets (in quiver) {4} Armor e - an uncursed +0 leather jacket (being worn) {12} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Tools f - an uncursed medical kit {23} Contents of the medical kit: a blessed bandage {1} a blessed bandage {1} a cursed bandage {1} 2 uncursed bandages named Da Grip {2} a cursed pill {0} a blessed pill {0} 5 uncursed bandages {5} 4 * uncursed phials {8} 13 uncursed pills {0} an uncursed bandage {1} 2 * blessed phials {4} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 217 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 93% Concealing monsters were spawned underneath items 76% of the time only The following skill could not be trained at all: spear The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: spear (turn 43) The following skill became untrainable if you tried to train it too early: healing spells (turn 806) The following skill became untrainable after a while: devices (turn 22532) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 46988) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48090 Monster spawn increase reached its maximum at turn 106272 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1228616 The monster class that cannot be genocided was light The monster class that was spawned more often: mummy (freq bonus 12) The monster species that spawned more often: Mandarina's lady shoe (freq bonus 64) The monster species that spawned more often: shade jelly (freq bonus 30) The monster species that spawned more often: lesbian woman (freq bonus 45) The monster species that spawned more often: charcolt (freq bonus 51) The monster species that spawned more often: carrion crawler (freq bonus 26) The monster species that spawned more often: needle devil (freq bonus 26) The monster species that spawned more often: mashed plasticizer (freq bonus 54) The monster species that spawned more often: lethe stalk (freq bonus 102) The monster species that spawned more often: heavy stoner (freq bonus 64) The monster species that spawned more often: rhyhorn (freq bonus 30) The monster species that spawned more often: meuniere immortally recoloring incoherently intermediatory (freq bonus 42) The monster species that spawned more often: ring golem (freq bonus 32) The monster species that spawned more often: Roxy Greta (freq bonus 52) The monster species that spawned more often: abounding habitable (freq bonus 28) The monster species that spawned more often: glass swarm piercer (freq bonus 52) The monster species that spawned more often: bollard stillborn (freq bonus 96) The monster species that spawned more often: chaotic beam (freq bonus 84) The monster species that spawned more often: humanoid dryad (freq bonus 64) The monster species that spawned more often: ice xorn (freq bonus 84) The monster species that spawned more often: spraying orbital (freq bonus 36) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 6) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 3) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 5) The monster trait that was more common: monsters with disintegration resistance (freq bonus 16) The monster species that never randomly spawned: lesser umber hulk The monster species that never randomly spawned: dissed guise The monster species that never randomly spawned: taker colony The monster species that never randomly spawned: ice archer The monster species that never randomly spawned: opal mold The monster species that never randomly spawned: oversubtlety chatter housemaster indelicacy unbailable anaesthetize The monster species that never randomly spawned: carport rutabaga The monster species that never randomly spawned: plain draconian The monster species that never randomly spawned: ill colony The monster species that never randomly spawned: slow crow The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 46) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 43) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 28) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 39) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 3) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 55) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 9) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 5) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 7) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 5) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: implant of hacking (dun) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 3) Trap randomization happened for 1 in 476 traps Next attribute increase check would have come at turn 1045 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having regeneration (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (944) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (NDNH WILL HAVE RADOBAN OR IOKOBAN INSTEAD OF SOKOBAN) scroll of mana (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of phase door (YASDORIAN COLLECTS ALL THE TROPHIES) scroll of standard id (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of cure (RAIN FALL FROM SKY) * scroll of extra healing (READ ME) * scroll of greater mana restoration (THE NOTEYE INTERFACE IS NOT AN EYE) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Gunner... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.