Leeroy, chaotic male albae Poison Mage -------------------------------- ---------- ...............................| |........| |.............................<| |......... |..............................| |..|.....|### |.......----------------.......| |....^....,,# |.......| |........ --.---.---#,###|.......| |.......| ###,# #,,,#|.......| |.......| #,,,# ###,#|.......| |.......| #,##, #,#|.......----------------.......| #,# #,,...............................| -|--+- ###|..............................| |....| |..............................| |....| -------------------------------- |....| |...@| |..... ------ [Leeroy the Poison Mixer] St7 Dx14 Co15 In16 Wi11 Ch8 PoiAlbMalCha Dlvl:1 $13 HP17(23) Pw4(26) AC6 Xp1/15 Wt28/1360 T275 Latest messages This Is A BioHazard misses the Yeah, percenti is missed!. (2x) There is a wall in the way! You hear some noises in the distance. There is a wall in the way! You see here a fizzy potion {0}. The cock misses. You kill the cock! s - a fizzy potion {0}. What do you want to drink? [ds or ?*] You are suddenly moving much faster. The door resists! The door opens. What do you want to use or apply? [fgm or ?*] Never mind. You kill the cock! You cannot diagonally move out of a door! (2x) There is a fountain here. Use "q." to drink from it. You see here a wooden container {754}. # Really quit [yes/no]? Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of teleportation {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks i - a blessed spellbook of confuse monster (0:2) {0} j - a blessed finalized spellbook of protection (0:3) {0} k - a blessed spellbook of cure blindness (0:1) {0} l - a blessed spellbook of poison blast (0:3) {0} Potions d - an uncursed potion of monster detection {0} Rings h - an uncursed ring of free action {0} Wands f - an uncursed wand of poison (0:10) {0} g - an uncursed wand of venom scattering (0:15) {0} Tools m - an uncursed blindfold {0} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 11 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: drain resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 103 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 71% Potion drop chance was reduced to 62% Weapon drop chance was reduced to 37% Armor drop chance was reduced to 47% Tool drop chance was reduced to 91% Food drop chance was reduced to 66% Monster death drops spawned with only 84% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 27) The following skill became untrainable if you tried to train it too early: hammer (turn 280) The following skill became untrainable after a while: bare-handed combat (turn 16866) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 31471) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48756 Monster spawn increase reached its maximum at turn 115041 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 6447990 The monster class that cannot be genocided was wall monster Today, this monster class was always generated invisible: leprechaun The monster class that was spawned more often: cockatrice (freq bonus 21) The monster species that spawned more often: great wyrm of perplexity (freq bonus 72) The monster species that spawned more often: brown ants of Timothy Thummel (freq bonus 23) The monster species that spawned more often: mist cloud (freq bonus 81) The monster species that spawned more often: young water dragon (freq bonus 132) The monster species that spawned more often: senser (freq bonus 88) The monster species that spawned more often: ultra hulk (freq bonus 138) The monster species that spawned more often: noxious mold (freq bonus 24) The monster species that spawned more often: fortress master (freq bonus 66) The monster species that spawned more often: orc king (freq bonus 132) The monster species that spawned more often: landmine (freq bonus 184) The monster species that spawned more often: burning fern spore (freq bonus 23) The monster species that spawned more often: arborachuck (freq bonus 46) The monster species that spawned more often: hell slinger (freq bonus 46) The monster species that spawned more often: Miss Darkmoon (freq bonus 184) The monster species that spawned more often: war lord (freq bonus 22) The monster species that spawned more often: freemen municipally (freq bonus 25) The monster species that spawned more often: gripple settler impingement weld (freq bonus 25) The monster species that spawned more often: flame spider (freq bonus 66) The monster species that spawned more often: lilac mushroom (freq bonus 69) The monster species that spawned more often: contemporarily libertine (freq bonus 46) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster species that never randomly spawned: clinging lizard The monster species that never randomly spawned: monastical prawned The monster species that never randomly spawned: pink shyguy The monster species that never randomly spawned: lethal gopher The monster species that never randomly spawned: giant spotted jellyfish The monster species that never randomly spawned: cursed star The monster species that never randomly spawned: nostalgia color The monster species that never randomly spawned: scarab beetle The monster species that never randomly spawned: yellow bulb The monster species that never randomly spawned: Inu Yasha The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 13) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 17) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 17) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 5) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 13) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 6) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 12) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 94) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 8) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 31) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 32) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this trap was always invisible: thai trap The RNG hath decreed that this trap was generated more often: nasty nation trap (freq bonus 1) Trap randomization happened for 1 in 74 traps Next attribute increase check would have come at turn 5712 Strength training was 14 Dexterity training was 0 Wisdom training was 2 Constitution training was 2 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having peacevision (0) You had 1329 points of nutrition remaining You had full nutrients You were very fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (143) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 98% b - protection 1 protect 0% 98% c - cure blindness 2 healing 0% 98% d - poison blast 4 attack 19% 313% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (metal cloak) Scrolls scroll of teleportation (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of healing (VIM EMACS NO TEPAD) scroll of mana (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of phase door (FROTZ) scroll of standard id (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of cure (FLOAT BY SHOCK MAGNET 5) * scroll of extra healing (TERRAHACK SOKOBAN IS ACTUALLY BOROBAN BECAUSE BOOOORING) * scroll of greater mana restoration (THERAC 25) Spellbooks spellbook of confuse monster (exciting) spellbook of protection (red) spellbook of cure blindness (amazing) spellbook of poison blast (printed) Potions potion of monster detection (humour) potion of speed (fizzy) Rings ring of free action (compost) Wands wand of poison (sunny) wand of venom scattering (pulsating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (23 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (44 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage...