Leeroy, chaotic male albae Poison Mage ------------ |......%.F.+ |....$..%@.| |..........| |........... ------------ [Leeroy the Poison Mixer] St5 Dx9 Co8 In11 Wi6 Ch6 PoiAlbMalCha Dlvl:1 $0 HP23(23) Pw25(25) AC9 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. You are lucky! Full moon tonight. What do you want to zap? [fg or ?*] In what direction? [hykulnjb><] You poison yourself! What do you want to zap? [fg or ?*] In what direction? [hykulnjb><] You kill the thick jackal! The thick jackal is caught in the poison gas cloud! You kill the thick jackal! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} Scrolls e - a blessed finalized scroll of enchant weapon {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks i - a blessed finalized spellbook of confuse monster (0:5) {0} j - a blessed finalized spellbook of protection (0:3) {0} k - a blessed spellbook of cure blindness (0:5) {0} l - a blessed spellbook of poison blast (0:4) {0} Potions d - an uncursed finalized potion of confusion {0} Rings h - an uncursed ring of stealth {0} Wands f - an uncursed wand of poison (3:3) {0} g - an uncursed wand of venom scattering (0:1) {0} Tools m - an uncursed blindfold {0} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: psi resistance You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 14% Ring drop chance was reduced to 55% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 70% Tool drop chance was reduced to 99% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 28% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: chaos spells (turn 11) The following skill became untrainable if you tried to train it too early: boomerang (turn 2408) The following skill became untrainable after a while: matter spells (turn 33675) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 48079) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25760 Monster spawn increase reached its maximum at turn 116210 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3288950 The monster class that cannot be genocided was jelly The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: dire tiger (freq bonus 10) The monster species that spawned more often: quarter-ogre (freq bonus 9) The monster species that spawned more often: turkish woman (freq bonus 6) The monster species that spawned more often: gloam (freq bonus 6) The monster species that spawned more often: giant copper dragonfly (freq bonus 15) The monster species that spawned more often: undead scorpion (freq bonus 30) The monster species that spawned more often: royal assassin (freq bonus 10) The monster species that spawned more often: overslept troll (freq bonus 18) The monster species that spawned more often: werebear (freq bonus 12) The monster species that spawned more often: rambling gambler (freq bonus 12) The monster species that spawned more often: polychrome ray (freq bonus 84) The monster species that spawned more often: shkop (freq bonus 6) The monster species that spawned more often: rocket muzzle (freq bonus 3) The monster species that spawned more often: luminescent spore (freq bonus 18) The monster species that spawned more often: oread (freq bonus 8) The monster species that spawned more often: plush bear golem (freq bonus 4) The monster species that spawned more often: Hela, Queen of the Dead (freq bonus 24) The monster species that spawned more often: lightning bug (freq bonus 9) The monster species that spawned more often: topcoat percentile (freq bonus 4) The monster species that spawned more often: white sentai (freq bonus 6) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster species that never randomly spawned: hairy growth The monster species that never randomly spawned: old rainbow dragon The monster species that never randomly spawned: magic-colored growth The monster species that never randomly spawned: ennead fabler The monster species that never randomly spawned: octopog The monster species that never randomly spawned: nerve bomb The monster species that never randomly spawned: nabassu The monster species that never randomly spawned: dracolisk The monster species that never randomly spawned: spiderling The monster species that never randomly spawned: supermolecular applique carina bandsman The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 11) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 57) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 22) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 59) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 4) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 8) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 5) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 8) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 2) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 23) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: miscast trap (freq bonus 2) Trap randomization happened for 1 in 82 traps Next attribute increase check would have come at turn 1879 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having psi resistance (0) You had 1499 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (881) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (roadmap cloak) Scrolls scroll of enchant weapon (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of healing (FELLOW ELF STUNT IS MORE HITTING) scroll of mana (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) scroll of phase door (SE FERSE PARUM) scroll of standard id (ITS ALL MINE) scroll of cure (HIT THE KEY BY VACUUM LEAF) * scroll of extra healing (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) * scroll of greater mana restoration (APONEUROSISPLANTARIS) Spellbooks spellbook of confuse monster (spiral-bound) spellbook of protection (fullpost) spellbook of cure blindness (light blue) spellbook of poison blast (acidic) Potions potion of confusion (honey) Rings ring of stealth (shining) Wands wand of poison (golden) wand of venom scattering (subsurface) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.