Leeroy, lawful male albae Acid Mage ----- |...| |...+ |.@.| |.d.| ----- [Leeroy the Oozer] St7 Dx15 Co10 In18 Wi4 Ch7 AciAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) (2x) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of clouds {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of acid sphere (7:2) {0} i - a blessed spellbook of acid stream (2:1) {0} Potions d - an uncursed finalized potion of gain health {0} Rings g - an uncursed ring of see invisible {0} Wands f - a * uncursed wand of acid (0:7) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: improved vision Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 82% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 81% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: form III (Soresu) The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: divination spells (turn 39) The following skill became untrainable if you tried to train it too early: petkeeping (turn 2592) The following skill became untrainable after a while: protection spells (turn 14477) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 10076) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28878 Monster spawn increase reached its maximum at turn 105440 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1160995 The monster class that cannot be genocided was blob The monster class that was spawned more often: unicorn or horse (freq bonus 4) The monster species that spawned more often: grinding deity (freq bonus 30) The monster species that spawned more often: leathery betrayer jumpiest shily jeering (freq bonus 10) The monster species that spawned more often: chaos rulechanger (freq bonus 5) The monster species that spawned more often: authentic flickering (freq bonus 10) The monster species that spawned more often: persian woman (freq bonus 14) The monster species that spawned more often: inflictable systematizing (freq bonus 6) The monster species that spawned more often: horn horse (freq bonus 6) The monster species that spawned more often: azure stalk (freq bonus 36) The monster species that spawned more often: dull mushroom (freq bonus 5) The monster species that spawned more often: tear force patch (freq bonus 21) The monster species that spawned more often: injured potato (freq bonus 18) The monster species that spawned more often: werewinterstiletto (freq bonus 12) The monster species that spawned more often: dildo golem (freq bonus 6) The monster species that spawned more often: carrion creeper (freq bonus 7) The monster species that spawned more often: double birth (freq bonus 30) The monster species that spawned more often: greater balrog (freq bonus 7) The monster species that spawned more often: tromp medicator unchanging (freq bonus 26) The monster species that spawned more often: maw fiend (freq bonus 6) The monster species that spawned more often: astral hound (freq bonus 33) The monster species that spawned more often: night clan (freq bonus 14) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster species that never randomly spawned: elder plain dragon The monster species that never randomly spawned: zap golem The monster species that never randomly spawned: shalt cabana The monster species that never randomly spawned: umbreon The monster species that never randomly spawned: fire hulk The monster species that never randomly spawned: breakoff force fungus The monster species that never randomly spawned: Sina The monster species that never randomly spawned: postfixed prancing delectation devout The monster species that never randomly spawned: skeleton troll The monster species that never randomly spawned: baker dictator The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 36) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 18) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 17) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 3) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 5) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 18) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 50) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this trap was always invisible: good artifact trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 2) Trap randomization happened for 1 in 184 traps Next attribute increase check would have come at turn 772 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having drain resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (185) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of clouds (XIXAXA XOXAXA XUXAXA) scroll of healing (RTFM) scroll of mana (ALPHABET SOUP LETTER SALAD) scroll of phase door (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of standard id (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of cure (MA MILLOCOR) * scroll of extra healing (THRASH EM EXTENDED WRESTLING COMPETITION) * scroll of greater mana restoration (SLARSHING SHARP A LEAVE AT KEY) Spellbooks spellbook of acid sphere (white-listed) spellbook of acid stream (grating) Potions potion of gain health (gastric) Rings ring of see invisible (viva) Wands wand of acid (crystal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.