Leeroy, lawful male albae Poison Mage -- .- . .| |`. .| |..`.| |..... |.F.{| |..@` ----- [Leeroy the Poison Mixer] St10 Dx17 Co11 In17 Wi5 Ch7 PoiAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 268 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 19 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 241 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 84% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 88% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: techniques (turn 55) The following skill became untrainable if you tried to train it too early: dagger (turn 480) The following skill became untrainable after a while: searching (turn 58434) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 51326) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49656 Monster spawn increase reached its maximum at turn 157360 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3284814 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: cockatrice (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: Super Old Fritz (freq bonus 8) The monster species that spawned more often: teal mold (freq bonus 4) The monster species that spawned more often: mitzvah sephirah (freq bonus 20) The monster species that spawned more often: tenderized toadfish (freq bonus 18) The monster species that spawned more often: agate force fungus (freq bonus 20) The monster species that spawned more often: very old sky dragon (freq bonus 4) The monster species that spawned more often: opaque jelly (freq bonus 16) The monster species that spawned more often: flowmeter panegyrist (freq bonus 12) The monster species that spawned more often: petty big ghost (freq bonus 16) The monster species that spawned more often: chilli partaken ethological (freq bonus 15) The monster species that spawned more often: screaming skull (freq bonus 14) The monster species that spawned more often: siege rubbled (freq bonus 6) The monster species that spawned more often: clicking force fungus (freq bonus 18) The monster species that spawned more often: huge mind flayer (freq bonus 6) The monster species that spawned more often: prospecting confutable emasculating (freq bonus 10) The monster species that spawned more often: guardian lich (freq bonus 8) The monster species that spawned more often: crusher (freq bonus 16) The monster species that spawned more often: Woodland-elf (freq bonus 10) The monster species that spawned more often: eye of the deep (freq bonus 72) The monster species that spawned more often: aquatic hound (freq bonus 48) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 6) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster species that never randomly spawned: supreme metroid The monster species that never randomly spawned: giant gem trove The monster species that never randomly spawned: pleasing patch The monster species that never randomly spawned: luminary terminal The monster species that never randomly spawned: dash deaf The monster species that never randomly spawned: amnesia lich The monster species that never randomly spawned: cigarette dwarf The monster species that never randomly spawned: giant venom ant The monster species that never randomly spawned: emerald dragon The monster species that never randomly spawned: bard The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 131) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 8) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 12) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 3) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 37) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this trap was always invisible: throne trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 8) Trap randomization happened for 1 in 177 traps Trap difficulty was increased by 34 Next attribute increase check would have come at turn 415 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (178) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (godless cloak) Scrolls scroll of enchant weapon (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of healing (ANDOVA BEGARIN) scroll of mana (TIGHT SPANDEX SHIRT) scroll of phase door (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of standard id (XOR OTA) scroll of cure (EIT ME) * scroll of extra healing (WELCOME TO ANGBAND) * scroll of greater mana restoration (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) Spellbooks spellbook of confuse monster (dark green) spellbook of protection (hallucinating) spellbook of cure blindness (distant) spellbook of poison blast (middle-handed) Potions potion of acid (warping) Rings ring of aggravate monster (cashed) Wands wand of poison (fuchsia) wand of venom scattering (vanishing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... You and This Is A BioHazard escaped from the dungeon with 130 points, Since you escaped early, the score list will not be checked.