Leeroy, lawful male albae Mystic --------- ---.......| +......(..| |.........| |.........| |.....@$..| ---.....F.| ----.-.-- . +. |. . --- [Leeroy the Insert rank title here] St12 Dx11 Co10 In11 Wi11 Ch12 MysAlbMalLaw Dlvl:1 $0 HP19(19) Pw3(13) AC0 Exp1 T14 Sto Brd Latest messages In what direction? [hykulnjb><] You are caught up in the winds! You're pushed back! The winds hurt you! [-2 -> 17] You don't have enough energy to cast that spell. The required amount was 10. BADEB picks up 3 gold pieces {0}. BADEB drops 3 gold pieces. There is a wall in the way! Pick an object. F a fungus or mold (tame grimer called BADEB) (base level 6) Accessing Pokedex entry for grimer... Base statistics of this monster type: Base level = 6, difficulty = 9, AC = 5, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 1. Resists poison. Leaves no corpse. Not genocidable, breathless, amphibious, carnivorous, herbivorous, reviving. This monster is of neuter gender. May be eaten by vegans. Is a pokemon (more likely to be caught in a poke ball). Is a valid polymorph form. Attacks: 2d6, touches - drains strength 2d4, breath - drains strength What do you want to zap? [k or ?*] In what direction? [hykulnjb><] You start turning to stone! You are slowing down. You are feeling a dangerous process in your body. You are struggling to keep your movements. Your limbs are stiffening. Your limbs have turned to stone. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets a - an uncursed amulet of drain resistance {0} Implants b - an uncursed implant of sunlight {0} Weapons c - an uncursed +0 long sword (weapon in hand) {16} Armor d - an uncursed +4 robe of protection (being worn) {16} Comestibles g - 6 uncursed slime molds {0} Scrolls i - an uncursed scroll of identify {0} q - 4 uncursed scrolls of healing {0} r - an uncursed very burnt thoroughly rotted scroll of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - 2 uncursed scrolls of standard id {0} v - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of wind (0:5) {0} Potions h - an uncursed potion of sickness {0} Rings e - a * uncursed ring of free action {0} Wands k - an uncursed wand of stoning (0:4) {0} Tools f - an uncursed wax candle (2000) {0} Gems l - an uncursed +2 worthless piece of cyan glass {1} Boulders/Statues m - an uncursed statue of a drains rat {30} Iron balls n - an uncursed +0 heavy iron ball {1200} Chains o - an uncursed +1 iron chain {120} Venoms p - an uncursed blinding venom {1} The statue of a drains rat is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 62% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 10% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 61% Implant drop chance was reduced to 88% Potion drop chance was reduced to 96% Tool drop chance was reduced to 89% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 21% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: divination spells (turn 133) The following skill became untrainable if you tried to train it too early: saber (turn 360) The following skill became untrainable after a while: javelin (turn 29377) The following skill couldn't be trained before a certain turn number is reached: searching (turn 55809) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27180 Monster spawn increase reached its maximum at turn 167910 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 14112237 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: blob (freq bonus 6) The monster species that spawned more often: shitzvah sephirah (freq bonus 8) The monster species that spawned more often: platinum fungus (freq bonus 11) The monster species that spawned more often: chess master (freq bonus 18) The monster species that spawned more often: Yamatanoorochi (freq bonus 84) The monster species that spawned more often: Marike (freq bonus 22) The monster species that spawned more often: huge mind flayer (freq bonus 33) The monster species that spawned more often: glopping prefixing garbanzo (freq bonus 48) The monster species that spawned more often: sawhorse morphinic (freq bonus 28) The monster species that spawned more often: bare comfortable (freq bonus 22) The monster species that spawned more often: fox spirit (freq bonus 11) The monster species that spawned more often: stygian rage (freq bonus 16) The monster species that spawned more often: shadow troll (freq bonus 7) The monster species that spawned more often: recognizer (freq bonus 28) The monster species that spawned more often: angbander (freq bonus 60) The monster species that spawned more often: centaur lord (freq bonus 102) The monster species that spawned more often: gray missingno (freq bonus 7) The monster species that spawned more often: freestyler (freq bonus 16) The monster species that spawned more often: hardstand oakland (freq bonus 16) The monster species that spawned more often: undead assassin (freq bonus 168) The monster species that spawned more often: Cray (freq bonus 38) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 6) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 12) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster species that never randomly spawned: master mason The monster species that never randomly spawned: siena fungus The monster species that never randomly spawned: percenti opens a gate! The monster species that never randomly spawned: speedy trapper The monster species that never randomly spawned: ballistic turret The monster species that never randomly spawned: small snake The monster species that never randomly spawned: varicolored purulently queerish The monster species that never randomly spawned: pellet mage The monster species that never randomly spawned: brown bear The monster species that never randomly spawned: undead politician The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 22) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 10) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 8) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 19) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 108) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 11) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 3) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 8) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 11) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 12) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 10) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: interrupt trap (freq bonus 11) Trap randomization happened for 1 in 500 traps Next attribute increase check would have come at turn 249 Strength training was 0 Dexterity training was -3 Wisdom training was 0 Constitution training was 0 You were immune to sickness You were magic-protected You were turning to stone (2) You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having dimmopathy (0) You hungered rapidly You had 1459 points of nutrition remaining You were stealthy You regenerated You were protected You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tane The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (97) You survived Spells known in the end Name Level Category Fail Memory a - wind 2 elemental 0% 110% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of drain resistance (nut) Implants implant of sunlight (scintillating) Armor robe of protection (blue robe) Scrolls scroll of identify (INS CUBITOR) scroll of healing (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of mana (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of phase door (STAT STUNT IS MORE IMPORTANT) scroll of standard id (VOLARE) scroll of cure (TOTALLY THE GIANT ERECTION) * scroll of extra healing (RAIN FALL FROM SKY) * scroll of greater mana restoration (FLOAT BY SHOCK MAGNET 5) Spellbooks spellbook of wind (patterned) Potions potion of sickness (alchemical) Rings ring of free action (quartz) Wands wand of stoning (flax) Tools wax candle (candle) Gems worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (22 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mystic... Youescaped from the dungeon with 300 points,