Leeroy, lawful male albae Poison Mage ------+--- .........| |....Z...| |....@F..| ---------- [Leeroy the Poison Mixer] St3 Dx13 Co18 In11 Wi7 Ch6 PoiAlbMalLaw Dlvl:1 $0 HP18(23) Pw26(26) AC7 Exp1 T1 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The cloak was poisoned! You feel weaker! You lose Strength [-5 -> 18] You are lucky! Full moon tonight. # (2x) This technique costs quite some mana, but if used, your ray spells will create huge explosions that can hit lots of monsters in a single shot as long as it's active. The duration increases with the technique's level. Use this technique? [yn] (n) You don't have enough power to invoke the sigil! You need at least 98! # This technique costs quite some mana, but if used, you can control the direction of your ray spells' rebounds for a while. The duration increases with the technique's level. Use this technique? [yn] (n) You don't have enough power to invoke the sigil! You need at least 30! # This technique costs quite some mana, but if used, your ray spells will create 3x3 explosions around you as long as the technique is in effect. The duration increases with the technique's level. Combine it with sigil of control to control the explosions. Use this technique? [yn] (n) You don't have enough power to invoke the sigil! You need at least 49! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of blank paper {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks i - a blessed finalized spellbook of confuse monster (0:3) {0} j - a blessed finalized spellbook of protection (0:4) {0} k - a blessed spellbook of cure blindness (0:1) {0} l - a blessed spellbook of poison blast (0:3) {0} Potions d - an uncursed potion of clairvoyance {0} Rings h - an uncursed ring of see invisible {0} Wands f - an uncursed wand of poison (0:7) {0} g - an uncursed wand of venom scattering (0:2) {0} Tools m - an uncursed oil lamp (1295) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 15% Wand drop chance was reduced to 67% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 86% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: protection spells (turn 2) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 2352) The following skill became untrainable after a while: spirituality (turn 71734) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 47205) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36737 Monster spawn increase reached its maximum at turn 184817 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 710580 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: traffic light dragon (freq bonus 18) The monster species that spawned more often: quylthulg (freq bonus 12) The monster species that spawned more often: trolleyed disemboweled (freq bonus 40) The monster species that spawned more often: Laura (freq bonus 12) The monster species that spawned more often: bombed skittered (freq bonus 5) The monster species that spawned more often: metal eater (freq bonus 3) The monster species that spawned more often: fiendish prick (freq bonus 8) The monster species that spawned more often: nightly warp patch (freq bonus 28) The monster species that spawned more often: dark dwarven smith (freq bonus 7) The monster species that spawned more often: nightmare troll (freq bonus 120) The monster species that spawned more often: six of clubs (freq bonus 14) The monster species that spawned more often: hedrow master-wizard (freq bonus 32) The monster species that spawned more often: titanium golem (freq bonus 30) The monster species that spawned more often: techno colony (freq bonus 6) The monster species that spawned more often: ignis fatuus (freq bonus 4) The monster species that spawned more often: red dragon worm (freq bonus 12) The monster species that spawned more often: leather golem (freq bonus 9) The monster species that spawned more often: reston (freq bonus 15) The monster species that spawned more often: greek fish (freq bonus 12) The monster species that spawned more often: polyinitor (freq bonus 10) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 4) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 3) The monster species that never randomly spawned: mana force patch The monster species that never randomly spawned: fawnier pie prudery The monster species that never randomly spawned: disgusting spore The monster species that never randomly spawned: mage eater The monster species that never randomly spawned: cheshire cat The monster species that never randomly spawned: tu-tara fleshscarler The monster species that never randomly spawned: arctic avenger The monster species that never randomly spawned: real spore The monster species that never randomly spawned: The Black Lady The monster species that never randomly spawned: amorphous warp fungus The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 17) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 14) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 14) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 4) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 12) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 5) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 10) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 12) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 22) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this trap was always invisible: bloodthirsty trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 5) Trap randomization happened for 1 in 329 traps Next attribute increase check would have come at turn 319 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (208) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (tattered cape) Scrolls scroll of blank paper (unlabeled) scroll of healing (SUN FALL FROM SKY) scroll of mana (SLASH UPOROTYH TO FUCK) scroll of phase door (TUOE DISNI) scroll of standard id (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of cure (GHOTI) * scroll of extra healing (K MEASURER STREAMLINES THE GAME IN AN ANNOYING WAY LIKE KKFS) * scroll of greater mana restoration (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) Spellbooks spellbook of confuse monster (garbage) spellbook of protection (fuzzy) spellbook of cure blindness (miracle) spellbook of poison blast (wasteful) Potions potion of clairvoyance (nettle) potion of oil (cooling) Rings ring of see invisible (lead) Wands wand of poison (woven) wand of venom scattering (stable) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.