Leeroy, lawful male albae Anachronist -------------- |............| |............| |............| |@@..........| |............| -----.-------- [Leeroy the Survivor] St9 Dx13 Co9 In11 Wi10 Ch10 AnaAlbMalLaw Dlvl:1 $0 HP19(19) Pw10(10) AC-8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # rifle - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A two-handed gun with a low rate of fire that shoots single bullets at enemies. cloak of magic resistance - This is a piece of armor. Color: brown. Material: gemstone. Appearance: tunnel cloak. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.). A superb cloak that provides magic resistance in addition to 3 points of magic cancellation. You don't know any spells right now. # Pick an object. @ a human or elf (tame jedi called Luke Skywalker the youngling) (base level 10) (male) Accessing Pokedex entry for jedi... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Castle of the Winds. Is not a valid polymorph form. Attacks: 4d6, uses weapon - ordinary physical 4d6, uses weapon - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: free action You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 295 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 83% chance Musable item generation frequency had a negative bias of 28% Amulet drop chance was reduced to 85% Implant drop chance was reduced to 99% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 97% Tool drop chance was reduced to 71% Monster death drops spawned with only 97% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: form V (Shien) (turn 18) The following skill became untrainable if you tried to train it too early: occult spells (turn 2712) The following skill became untrainable after a while: attack spells (turn 36449) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 34602) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 53178 Monster spawn increase reached its maximum at turn 79661 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 327472 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: listener (freq bonus 18) The monster species that spawned more often: gremlin (freq bonus 18) The monster species that spawned more often: blue force fungus (freq bonus 4) The monster species that spawned more often: Bounty (freq bonus 4) The monster species that spawned more often: trachoma shopkeeper (freq bonus 3) The monster species that spawned more often: elder earth elemental (freq bonus 6) The monster species that spawned more often: conscious colony (freq bonus 12) The monster species that spawned more often: axlem (freq bonus 6) The monster species that spawned more often: undead locksmith (freq bonus 4) The monster species that spawned more often: nonparliamentary swayable (freq bonus 14) The monster species that spawned more often: bad stalk (freq bonus 10) The monster species that spawned more often: thieflaine (freq bonus 8) The monster species that spawned more often: thraldom sadism pedagogic (freq bonus 32) The monster species that spawned more often: undiscoverable baulkiest (freq bonus 8) The monster species that spawned more often: cave vulture (freq bonus 40) The monster species that spawned more often: starchy comically (freq bonus 10) The monster species that spawned more often: nimble turret (freq bonus 24) The monster species that spawned more often: purple warp patch (freq bonus 3) The monster species that spawned more often: fleeing annoyer (freq bonus 7) The monster species that spawned more often: reassorted profound availability reexpressed archangel (freq bonus 28) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 6) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 9) The monster species that never randomly spawned: cheerleader ninja The monster species that never randomly spawned: skeleton ettin The monster species that never randomly spawned: personable commissar penal The monster species that never randomly spawned: guranguta The monster species that never randomly spawned: gentleman assignment The monster species that never randomly spawned: Eliane's vulnerable sneaker The monster species that never randomly spawned: little giant The monster species that never randomly spawned: reassuringly peartly The monster species that never randomly spawned: metal troll The monster species that never randomly spawned: wrinkled mold The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 17) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 18) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 22) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 16) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 81) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 65) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 9) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 5) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: destruction trap (freq bonus 1) Trap randomization happened for 1 in 496 traps Next attribute increase check would have come at turn 1194 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donkey Kong, Jack Bauer and the blue Power Ranger Your deity was Donkey Kong The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (179) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance stone (tunnel cloak) Scrolls scroll of healing (TERRAHACK SOKOBAN IS ACTUALLY BOROBAN BECAUSE BOOOORING) scroll of mana (WHIRLPOOL GROPING) scroll of phase door (RITSCHRATSCHRITSCHRATSCH) scroll of standard id (EDEVESH HANAGASH) scroll of cure (ANGULAR SIGN) * scroll of extra healing (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) * scroll of greater mana restoration (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.