Leeroy, lawful male doppelganger Paladin V --.- |r.. ----...---- |.........+ |.........| ......... -......| |....d@. -------- [Leeroy the Fighter of Law] St5 Dx11 Co15 In10 Wi9 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. spellbook of inferno - This is a spellbook. Color: transparent. Material: paper. Appearance: adamantium. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Fire spell that severely burns enemies, afflicting them with blindness and damaging them in a way that cannot be easily healed. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: polymorph control You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 23 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 56% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 81% Tool drop chance was reduced to 61% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 61% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: healing spells (turn 11) The following skill became untrainable if you tried to train it too early: polymorphing (turn 77035) The following skill became untrainable after a while: divination spells (turn 33834) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 83016) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 44392 Monster spawn increase reached its maximum at turn 148065 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 5987148 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: resist consolatory (freq bonus 6) The monster species that spawned more often: fat minotaur (freq bonus 24) The monster species that spawned more often: garter snake (freq bonus 12) The monster species that spawned more often: cutterfish (freq bonus 4) The monster species that spawned more often: huntercat (freq bonus 30) The monster species that spawned more often: olzer (freq bonus 6) The monster species that spawned more often: complexest dashing (freq bonus 16) The monster species that spawned more often: arch-vile (freq bonus 9) The monster species that spawned more often: inertia force patch (freq bonus 3) The monster species that spawned more often: speedy mountain nymph (freq bonus 12) The monster species that spawned more often: watcher overlord (freq bonus 20) The monster species that spawned more often: cave viper (freq bonus 18) The monster species that spawned more often: cannibalizing inexplicably (freq bonus 6) The monster species that spawned more often: Sadako (freq bonus 3) The monster species that spawned more often: fieldstone revetment (freq bonus 7) The monster species that spawned more often: sketcher mineralogical (freq bonus 3) The monster species that spawned more often: flesh golem (freq bonus 6) The monster species that spawned more often: venom spore (freq bonus 8) The monster species that spawned more often: contamination bulb (freq bonus 3) The monster species that spawned more often: Pantyhose (freq bonus 48) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster species that never randomly spawned: trajectory whapped The monster species that never randomly spawned: transposed casted monastery unhinged The monster species that never randomly spawned: haunt The monster species that never randomly spawned: skulk blade The monster species that never randomly spawned: nagging hollowly The monster species that never randomly spawned: northerner The monster species that never randomly spawned: huge lizard The monster species that never randomly spawned: fading gray unicorn The monster species that never randomly spawned: evasive wood nymph The monster species that never randomly spawned: blue-green spore The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 35) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 10) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 6) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 12) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 8) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 5) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 16) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 7) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this trap was always invisible: trashing trap The RNG hath decreed that this trap was generated more often: maximum damage trap (freq bonus 8) Trap randomization happened for 1 in 972 traps Next attribute increase check would have come at turn 518 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having polymorph control (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (280) You survived Spells known in the end Name Level Category Fail Memory a - inferno 7 matter 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (steel helmet) leather gloves (camouflage patterned gloves) low boots (walking shoes) Scrolls scroll of healing (EAT FRUIT FASTLY) scroll of mana (PEDULI SING JALMO SIMBOL PANGAN) scroll of phase door (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of standard id (ELF VERY ACCURASY) scroll of cure (MA MILLOCOR) * scroll of extra healing (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) * scroll of greater mana restoration (BURKINI FASO) Spellbooks spellbook of inferno (adamantium) Rings ring of warning (insulating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.