Leeroy, chaotic male albae Zyborg ----------- |.......... ..........| |.........| |.........| |...f.@.... |.........| ----------- [Leeroy the Tin Can] St14 Dx13 Co11 In14 Wi17 Ch6 ZybAlbMalCha Dlvl:1 $0 HP35(35) Pw31(31) AC-3 Xp2/31 Wt244/1540 T7 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't have anything else to wear. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. You kill the killer bee! Welcome to experience level 2. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: manaleech You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 198 Wand drop chance was reduced to 90% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 83% Tool drop chance was reduced to 72% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: lance (turn 30) The following skill became untrainable if you tried to train it too early: riding (turn 891) The following skill became untrainable after a while: petkeeping (turn 36103) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 9388) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 14982 Monster spawn increase reached its maximum at turn 69450 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 457359 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: snake (freq bonus 4) The monster species that spawned more often: blighting skeleton (freq bonus 15) The monster species that spawned more often: great golden dragon (freq bonus 36) The monster species that spawned more often: wooden colony (freq bonus 12) The monster species that spawned more often: dwarven caster (freq bonus 42) The monster species that spawned more often: sensei newt (freq bonus 6) The monster species that spawned more often: dark star (freq bonus 15) The monster species that spawned more often: melten (freq bonus 14) The monster species that spawned more often: floor grue (freq bonus 60) The monster species that spawned more often: time tempest (freq bonus 12) The monster species that spawned more often: monographer despoilment (freq bonus 6) The monster species that spawned more often: conscious growth (freq bonus 12) The monster species that spawned more often: dirty boomer (freq bonus 8) The monster species that spawned more often: world killer (freq bonus 14) The monster species that spawned more often: levitation apostrophize (freq bonus 10) The monster species that spawned more often: hardcore lich (freq bonus 81) The monster species that spawned more often: steam-powered rocket sentry (freq bonus 20) The monster species that spawned more often: Ctuhlhu (freq bonus 60) The monster species that spawned more often: theme sheep (freq bonus 10) The monster species that spawned more often: maggoty moss (freq bonus 40) The monster species that spawned more often: strangler (freq bonus 12) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 3) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster species that never randomly spawned: ice jelly The monster species that never randomly spawned: elemental girl The monster species that never randomly spawned: multi-hued mushroom The monster species that never randomly spawned: Vegeta, the Super Sayajin Prince The monster species that never randomly spawned: meteor The monster species that never randomly spawned: cyborg ant The monster species that never randomly spawned: Olog-hai stonebleeder The monster species that never randomly spawned: undead worm The monster species that never randomly spawned: depilatory reestablished The monster species that never randomly spawned: lizard king The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 161) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 46) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 38) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 18) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 4) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 12) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 4) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 14) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 16) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 75) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: ragnarok trap (freq bonus 10) Trap randomization happened for 1 in 752 traps Next attribute increase check would have come at turn 584 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having numbopathy (0) You had 1493 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (164) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 2 R Prepared(0) weapon practice 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) blood ritual 2 R Prepared(0) Discoveries Scrolls scroll of healing (RAIN FALL FROM SKY) scroll of mana (TLASFO SENIL) scroll of phase door (ONA DYSHIT BOLSHE VY UMERET) scroll of standard id (FLUKY STOREFRONTS) scroll of cure (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) * scroll of extra healing (CARPE DIEM) * scroll of greater mana restoration (PRIRUTSENIE) Wands wand of solar beam (biblic) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (21 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 124 points, Since you escaped early, the score list will not be checked.