Leeroy, lawful male doppelganger Paladin ##---------## ################### ----- ###,-........,# #,,,,,,,,,,,,,,,,,##---------- |[[.| #,,,|.......|,# #,-------------##,#,-...{....| |.[.|###,##|.......|,# #,|............,,,,,|........| |)[.|#,,,# |.......#,# ------#,|...........|####,-........| |)%!|#,### ---------,# |....|#,-...........| ##|........| |$[.-,,# #,#### |....+,,|...........| |........| -----### #,,,,# +....|#,|...........| #--------#-# ####`# |....|,,|...........|-----,,,,,,,,,,` --------#########,## |....#,#|...........||.{.|,########## |.<...*-,,,,,,,,,,,`# |.. #,#|..........>||....,# |......|----#-#--,,,###################,#-----------#-|...|## |......||...>...-,,,,,,,@),,,,,,,,,,,,,,,,,,,,,,,,,,,,....| |......||.......|,#,######------------#,##############|...| --------|.......|,#,,,,,# |..........|,,# ----- |.......|,#####,##|..........|,## ##|.......|,# #,,,|..........|,# #,........#,# ##,..`........-,# #,----#----,# ##------------## #,,,,,,,,,,,# [Leeroy the Knightly Strider] St5 Dx13 Co8 In12 Wi12 Ch7 PalDopMalLaw Dlvl:4 $119 HP0(59) Pw63(91) AC-3 Xp6/320 Wt207/1120 T1664 Wea Latest messages You are almost hit by a bullet. (2x) You are hit by a bullet! [-6 -> 45] You dodge a bullet. You are almost hit by a bullet. You are hit by a bullet! [-22 -> 23] In what direction? [hykulnjb><] Unknown command ' '. (2x) In what direction? [hykulnjb><] You hear a flinging sound. You are hit by a bullet! [-15 -> 9] Warning: HP low! You are hit by a bullet! You hear the wailing of the Banshee... [-8 -> 1] Warning: HP low! You are hit by a bullet. You die... Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} o - the cursed -3 scimitar named Brasilia's Rain Forrest {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} H - the cursed -7 set of deep dragon scales named Inability of Reziarfg {20} Comestibles h - 5 uncursed food rations {0} u - an uncursed eucalyptus leaf {0} Scrolls j - 3 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of magic missile (0:1) {0} E - an uncursed spellbook of resist sleep (0:2) {0} Potions s - an uncursed potion of ESP {0} t - an uncursed potion of hallucination {0} Rings i - an uncursed ring of warning {0} B - a blessed +2 ring of gain strength {0} G - a cursed ring of disarming {0} Wands C - an uncursed wand of full healing (0:22) {0} Tools q - a cursed god-o-meter {5} F - a blessed figurine of an iguana {0} Gems w - 2 uncursed +2 worthless pieces of pink glass {2} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 22 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: see invisible You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 53% chance Book drop chance was reduced to 80% Scroll drop chance was reduced to 82% Ring drop chance was reduced to 97% Wand drop chance was reduced to 82% Potion drop chance was reduced to 97% Armor drop chance was reduced to 10% Monster death drops spawned with only 91% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: scimitar (turn 140) The following skill became untrainable if you tried to train it too early: occult spells (turn 294) The following skill became untrainable after a while: paddle (turn 53600) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 27175) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 45908 Monster spawn increase reached its maximum at turn 88586 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1507770 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: mimic (freq bonus 3) The monster species that spawned more often: construe mobster struck (freq bonus 24) The monster species that spawned more often: battery hen (freq bonus 12) The monster species that spawned more often: illusionary soldier (freq bonus 5) The monster species that spawned more often: Rita (freq bonus 6) The monster species that spawned more often: ergot spuming volatile nilled (freq bonus 24) The monster species that spawned more often: Officer Hanh (freq bonus 12) The monster species that spawned more often: sledged somalia (freq bonus 20) The monster species that spawned more often: shadow centipede (freq bonus 24) The monster species that spawned more often: Deidara of Akatsuki (freq bonus 20) The monster species that spawned more often: trash wolf (freq bonus 14) The monster species that spawned more often: dissemination hypnotism (freq bonus 18) The monster species that spawned more often: memory ant (freq bonus 18) The monster species that spawned more often: callousing foul medaled rusher saturnine (freq bonus 48) The monster species that spawned more often: scarlet dragon (freq bonus 48) The monster species that spawned more often: MacBauer (freq bonus 12) The monster species that spawned more often: woolooloo (freq bonus 112) The monster species that spawned more often: full-elf ranger (freq bonus 16) The monster species that spawned more often: goofiest symbolizing (freq bonus 24) The monster species that spawned more often: albino mushroom (freq bonus 28) The monster species that spawned more often: pesach sephirah (freq bonus 16) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 3) The monster species that never randomly spawned: teacher The monster species that never randomly spawned: Montgomery, Dr. Moreau's assistant The monster species that never randomly spawned: Ravenous Bugblatter Beast Of Traal The monster species that never randomly spawned: bright white spore The monster species that never randomly spawned: Amandine The monster species that never randomly spawned: bebelith The monster species that never randomly spawned: top alderman The monster species that never randomly spawned: jerseyed crudity procommunist The monster species that never randomly spawned: warbat The monster species that never randomly spawned: japanese mandrake The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 32) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 20) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 36) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 14) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 16) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 3) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 11) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 5) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 12) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 8) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 88) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this trap was always invisible: unequipping trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 4) Trap randomization happened for 1 in 714 traps Next attribute increase check would have come at turn 2960 Strength training was 50 Dexterity training was 20 Wisdom training was 10 Constitution training was 50 You were poison resistant You had not decided on your sexuality yet You were being chased by the kops. (5585) You were prevented from having see invisible (0) You were prevented from having half physical damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 80 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 209% b - resist sleep 1 protect 0% 103% Techniques known in the end Name Level Status turn undead 6X Prepared(0) healing hands 6X Prepared(0) shield bash 6X Prepared(0) spirituality check 6X Prepared(0) liquid leap 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Not Ready(1173) invoke deity 6 R Prepared(0) Discoveries Weapons scimitar (curved sword) elven dagger (runed dagger) Armor helmet (etched helmet) leather gloves (spacey gloves) low boots (walking shoes) Scrolls scroll of healing (KSIAZKA DZWONEK I SWIECA) scroll of mana (ZAWESOME) scroll of phase door (ACHAT SHTAYIM SHALOSH) scroll of standard id (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) scroll of cure (AMY RAN 10 KM IN HIGH HEELS IN 1H 24MIN) * scroll of extra healing (DONT STARE ME ALWAYS) * scroll of greater mana restoration (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) Spellbooks spellbook of magic missile (forgotten) spellbook of resist sleep (extraordinary) Potions potion of ESP (mum) potion of hallucination (sauce) Rings ring of warning (insulating) ring of gain strength (opal) ring of disarming (rainbow) Wands wand of full healing (wedged) Tools god-o-meter (highly-complicated electronic device) Gems worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 48 times You killed 32 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (26 of 160) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (25 of 160) searching [Unskilled] (max Expert) (8 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (68 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (35 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (21 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...