Leeroy, lawful male doppelganger Paladin ----------- ..........| |..d......| |..@....... ----------- [Leeroy the Fighter of Law] St6 Dx5 Co13 In7 Wi12 Ch5 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Pick an object. @ a human or elf or you (doppelganger paladin called Leeroy) Accessing Pokedex entry for paladin... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Diablo. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: see invisible You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 241 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 46% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 48% Tool drop chance was reduced to 64% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 66% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: chaos spells (turn 9) The following skill became untrainable if you tried to train it too early: crossbow (turn 429) The following skill became untrainable after a while: paddle (turn 17851) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 36125) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 91176 Monster spawn increase reached its maximum at turn 191328 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 568696 The monster class that cannot be genocided was (null) The monster class that was spawned more often: (null) (freq bonus 3) The monster species that spawned more often: nebulous beam (freq bonus 14) The monster species that spawned more often: Miyamoto Musashi (freq bonus 12) The monster species that spawned more often: sinorn (freq bonus 24) The monster species that spawned more often: jester (freq bonus 16) The monster species that spawned more often: cancerously nucleonic (freq bonus 20) The monster species that spawned more often: continent centaur (freq bonus 36) The monster species that spawned more often: The Marquis de la Tour (freq bonus 21) The monster species that spawned more often: adventurer growth (freq bonus 24) The monster species that spawned more often: Vacuator (freq bonus 12) The monster species that spawned more often: healing iron piercer (freq bonus 12) The monster species that spawned more often: ferrous beam (freq bonus 4) The monster species that spawned more often: rambling gambler (freq bonus 6) The monster species that spawned more often: nondevelopment rimier (freq bonus 24) The monster species that spawned more often: baby blue dragon (freq bonus 16) The monster species that spawned more often: empty draconian (freq bonus 12) The monster species that spawned more often: bloodthirster (freq bonus 24) The monster species that spawned more often: stone devil (freq bonus 8) The monster species that spawned more often: stealodwarf (freq bonus 40) The monster species that spawned more often: amnesia turret (freq bonus 60) The monster species that spawned more often: unbridledly conditioned afghan (freq bonus 10) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 5) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 9) The monster trait that was more common: monsters that can be genocided (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 12) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 4) The monster species that never randomly spawned: intermezzo assertively The monster species that never randomly spawned: riding pseudodragon The monster species that never randomly spawned: undead officer The monster species that never randomly spawned: wallower scrimping The monster species that never randomly spawned: ten of clubs The monster species that never randomly spawned: Sandra's plateau boot The monster species that never randomly spawned: loud-painting spirit The monster species that never randomly spawned: picture thief The monster species that never randomly spawned: Melvin The monster species that never randomly spawned: prick stalk The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 14) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 8) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 64) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 15) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 8) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 5) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 90) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 7) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 13) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 13) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 1) Trap randomization happened for 1 in 521 traps Next attribute increase check would have come at turn 3432 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having telepathy (0) You were prevented from having displacement (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (442) You survived Spells known in the end Name Level Category Fail Memory a - identify 5 divine 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (aluminium helmet) leather gloves (silk fingerlings) low boots (walking shoes) Scrolls scroll of healing (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of mana (SEXY SLYTHERIN SLUTS) scroll of phase door (WEATHER GH-KISS) scroll of standard id (BASIL BALLS OF BEAN BREAD) scroll of cure (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) * scroll of extra healing (PEDULI SING JALMO SIMBOL PANGAN) * scroll of greater mana restoration (VAS CORP BET MANI) Spellbooks spellbook of identify (hugging) Rings ring of warning (dime store) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.