Leeroy, chaotic male albae Zyborg ### ----- #,# ####------ |..>|######--------------------------.----,,,.....| |...-,,,,,`|.......................<......,##|....| |...|#####,|.............................|###|....| ----- #,|.............................|#,,.....| #,-------------------------------#,#|....| #,,######## #,# #,,,,,#--+--- ##,,,,,,,,## #,# #,##### ------################### #########,,###############,# #,# !!!.$-,,,,,,,,,@@,,,,,,,# #,,,,,,,,,,,,,,,,,,,,,,,,,,###,# ! !#|#################,###,---.--##,#`,,#,,,,,,,,,,,,,,,# #,,,#,|....| #,####-------------#,,# ###,,,|....| #,# |..........%|#,,# --------------#,|....| #,## |...........|,,,# |............|#,.....| #,,# |............,### |#...........|#,|....| #,###|...........|## |..........%%%,,------ #,,,,.%..........| |.....%.%%?.%|### #####|...%.......| -------------- ------------- [Leeroy the Metal Man] St17 Dx13 Co12 In17 Wi12 Ch7 ZybAlbMalCha Dlvl:2 $94 HP-2(101) Pw80(115) AC-4 Exp8 T3403 Latest messages Weliki Oestjoeg fires a shotgun shell! You are hit by a shotgun shell! [-12 -> 12] Warning: HP low! What do you want to read? [f-hjlpv or ?*] You don't have that object. What do you want to read? [f-hjlpv or ?*] As you read the scroll, it disappears. You feel healthier! Weliki Oestjoeg wields a dagger {4}! Weliki Oestjoeg thrusts his dagger. Weliki Oestjoeg hits you! [-6 -> 32] Weliki Oestjoeg wields a shotgun {15}! Weliki Oestjoeg fires 2 shotgun shells! You are hit by the 1st shotgun shell! [-27 -> 5] Warning: HP low! You are hit by the 2nd shotgun shell! You die... Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 22 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 355 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 41 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 149 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 71% Wand drop chance was reduced to 61% Tool drop chance was reduced to 62% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 1) The following skill became untrainable if you tried to train it too early: boomerang (turn 1540) The following skill became untrainable after a while: firearms (turn 29274) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 12286) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31553 Monster spawn increase reached its maximum at turn 182507 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 714025 The monster class that cannot be genocided was trove The monster class that was spawned more often: golem (freq bonus 12) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: richest untold discolored (freq bonus 45) The monster species that spawned more often: steel beetle (freq bonus 57) The monster species that spawned more often: undead intel scribe (freq bonus 84) The monster species that spawned more often: hell crawler (freq bonus 48) The monster species that spawned more often: misappropriating enshrinement odyssey drilling grippy (freq bonus 39) The monster species that spawned more often: mummic (freq bonus 34) The monster species that spawned more often: catalyzing putrid (freq bonus 28) The monster species that spawned more often: Light One (freq bonus 84) The monster species that spawned more often: fourteen-headed hydra (freq bonus 51) The monster species that spawned more often: hitpoint trove (freq bonus 56) The monster species that spawned more often: commissioning aviso (freq bonus 14) The monster species that spawned more often: gnome adventuredin (freq bonus 15) The monster species that spawned more often: mind fungus (freq bonus 16) The monster species that spawned more often: Waldinach (freq bonus 28) The monster species that spawned more often: elven shade (freq bonus 13) The monster species that spawned more often: slow colony (freq bonus 108) The monster species that spawned more often: water skeleton (freq bonus 28) The monster species that spawned more often: Vilea (freq bonus 252) The monster species that spawned more often: wallower scrimping (freq bonus 90) The monster species that spawned more often: acid paraelemental (freq bonus 78) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 3) The monster species that never randomly spawned: weeping archangel The monster species that never randomly spawned: cauldron concurred The monster species that never randomly spawned: chuckling boomer The monster species that never randomly spawned: ghost cube The monster species that never randomly spawned: hateful whispers The monster species that never randomly spawned: tomcorpse The monster species that never randomly spawned: threshold stalk The monster species that never randomly spawned: Arne The monster species that never randomly spawned: lilac fungus The monster species that never randomly spawned: pyrochuck The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 35) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 7) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 8) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 9) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 90) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this trap was always invisible: homicide trap The RNG hath decreed that this trap was generated more often: unfair attack trap (freq bonus 10) Trap randomization happened for 1 in 108 traps Next attribute increase check would have come at turn 3559 Strength training was 3 Dexterity training was 9 Wisdom training was 11 Constitution training was 17 You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having phasing (0) You were aware of the presence of something You were warned of undead You had 2087 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 0% 125% Techniques known in the end Name Level Status dazzle 8 R LIMIT(0) weapon practice 8 R LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(306) invoke deity 8 R LIMIT(0) blood ritual 8 R LIMIT(0) summon team ant 5 O LIMIT(0) charge saber 4 R LIMIT(117) disarm 2 O LIMIT(0) Discoveries Scrolls scroll of healing (TSX IS A VARIANT AND NOT VANILLA) scroll of mana (MYS SKIN WITH ACID) scroll of phase door (IS THERE A WAY TO DONATE 2 DT) scroll of standard id (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of cure (MAYBE LOVELY WHEN TOUCH) * scroll of extra healing (VENZAR BORGAVVE) * scroll of greater mana restoration (VE FORBRYDERNE) Spellbooks spellbook of slow monster (spiral-bound) Potions potion called acid (camo) potion called booze (deep blue) Wands wand of solar beam (distorted) wand of magic missile (interplanar) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 27 times You eaten food with animal by-products 10 times You eaten meat 9 times You were an atheist You never prayed to the gods You hit with a wielded weapon 137 times You killed 135 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (13 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (30 of 160) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (53 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (6 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Expert) (25 of 160) form II (Makashi) [Basic] (max Expert) (32 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (5 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Expert) (50 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Expert) (202 of 540) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (24 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg...